RE:RUN Glitchless in 2:34:969 (FORMER TOP 10) @Zenyx64
RE:RUN Glitchless in 2:34:969 (FORMER TOP 10)  @Zenyx64
Uploaded October 2024 | Updated September 2026, 2 weeks ago
gaming finale (feat clogged nose breathing.mp3)

Now accepted on the official speedrun.com leaderboards for this game.
[UPDATE: No longer placed Top 10. Runs got faster, that's just how it is]

So yeah I've been at this for a while. RE:RUN was one of those games I really liked, and I learned some of the basic movement techniques myself and began speedrunning it casually. That was all over the course of the long four years since it came out.

Then, just four days ago, I picked it up again out of boredom. And I decided "why not, let's throw together a segmented speedrun of the best times I could get on each level."
Then my friend, RubyPiec, told me that this low effort segmented run would be around 25th place on the glitchless leaderboard (if it were a full run).
I don't think I need to add that I was very intrigued.

So I looked at a few of the top runs, found out what sorts of techniques they used, and tested which skips I could easily do.
I understood that there was this really difficult movement technique called sjs which allowed for absolutely bonkers skips, but I wasn't really about to learn that.
Instead I just stuck to my slide-jumps and saw what I could and couldn't do.

And I surprised myself.

Some thoughts on the run itself:
- Levels 0, 1, and 2 formed this inescapable limbo of failure for me. I rarely got past them during my runs. It didn't really help that they're all just fast versions of the intended route. The inconsistencies and various oof-spots in the geometry of level 2 were especially infuriating.
- Levels 3, 4, 6, 8, and 10 were the ones that utilized a lot of skips and were a lot more fun to go through.
- Level 4 had the hardest skip in this run. It required a lot of precision to clear the intended double jump near the end, so much that the first skip to get around the wall seemed completely free, despite being challenging for me at first. It was also where I lost the most time in this run, about 7 seconds.
- Level 6 was also a bit of a chokepoint, because the archers would often shoot directly into me as I was jumping towards them.
- I also lost about 2 seconds combined near the end of the run by choking the end trigger and the wall-vault.

I could probably improve this run, but it got into the top 10, so I very honestly don't care to.
And no, I'm not actually even that good at this game. I'm moderately skilled but the only real reason I was able to get into the top 10 was because the game is so uncontested on speedrun.com. The top 10 is around the point that runs get a LOT faster as people begin to learn sjs, and it should say a lot that this top tier tech isn't even utilized by me, and yet I got into the top 10.
Not about my skill, but about the lack of real competition (until the runs directly above me, of course).

Here's a playlist of the previous runs I did leading up to this: youtube.com/playlist?list=PLHHb_XPG7nznJGqhtcEN0icYAX77l_0Vf
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Zenyx |

RE:RUN Glitchless in 2:34:969 (FORMER TOP 10)

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