Uploaded December 2019 | Updated September 2026, 41 minutes ago
This is an idea by SeedBorn, shoutouts to him:
youtube.com/watch?v=TXnPDeG2dWQ
twitter.com/TVand/status/1209307953729277952
pastebin.com/s5iYTCEx
The idea is to hijack the "draw" function that all actor instances hold a reference to using Held Actor SRM to point to a different function which may be advantageous to run. One of SeedBorn's examples was changing the draw function of a particular pot in Goron City to point to a function inside a Goron to give an item, which also has the potential to be controlled. I recommend you follow the links to find out more details.
Here I show that such an allocation is possible without cheats. This allocation requires only Bombchus, Ocarina and Zelda's Lullaby.
In this particular allocation, the Goron Overlay idea doesn't work out as it is too far away to modify the draw function to point to it, but this could possibly be achieved with a different allocation or another location or as adult.
This is an idea by SeedBorn, shoutouts to him:
youtube.com/watch?v=TXnPDeG2dWQ
twitter.com/TVand/status/1209307953729277952
pastebin.com/s5iYTCEx
The idea is to hijack the "draw" function that all actor instances hold a reference to using Held Actor SRM to point to a different function which may be advantageous to run. One of SeedBorn's examples was changing the draw function of a particular pot in Goron City to point to a function inside a Goron to give an item, which also has the potential to be controlled. I recommend you follow the links to find out more details.
Here I show that such an allocation is possible without cheats. This allocation requires only Bombchus, Ocarina and Zelda's Lullaby.
In this particular allocation, the Goron Overlay idea doesn't work out as it is too far away to modify the draw function to point to it, but this could possibly be achieved with a different allocation or another location or as adult.







