Uploaded October 2020 | Updated September 2026, 4 minutes ago
Here I collect the Megaton Hammer without opening a single door. This is TAS.
This strategy is exclusive to NTSC-1.2 due to the use of glitched entrance index.
Before this, there were 8 items unobtainable as there was no location in the game where even the room number was obtainable without doors. With SRM, we write to the void-out respawn data's room number and set Farore's Wind to copy it to our saved Farore's Wind data, bypassing the need to access a room with the required number.
Now, there is 1 item that is still not yet confirmed to be obtainable: the Forest Boss Key. Forest Boss Key requires the twisted hallway to be un-twisted, however this is a temporary flag which resets if you leave the dungeon, posing a different challenge to any other item. We have some ideas though, stay tuned.
Prerequisites:
Have glitched entrance index
Have F boots equipped
Have both Zelda's Lullaby and Saria's Song, or neither
1: We return FW to the Lost Woods entrance
2: Drop a bomb + bugs before loading the ocarina minigame room
3: Enter the ocarina minigame room and collect two rupees in the corners
4: Before entering the room to Goron City, drop a chu, then load the room and drop fish
5: Return to the Lost Woods entrance
6: Do draw function SRM and re-enter the room with angle 0xA480
7: Pick up the invisible bush and face an angle such that the third byte being written is 0x0D
8: Set FW immediately, such that this value is saved to your room number
9: Re-enter lost woods and get glitched entrance again, as the previous SRM overwrote the stored FW entrance
10: Use glitched FW to go to Fire Temple, the room loaded will be 0x0D with the coordinates of the Lost Woods entrance
11: Navigate to the second flare dancer room as it has no ceiling, and ground jump to hammer
Huge thanks to blini_plz for the heap setups and natalyahasdied for the steps to perform room SRM.
Thanks to everyone who found any glitches used in this strategy.
There may be strange artifacts in the video (such as the map screen displaying areas contrary to areas the game thinks I have visited) however these are just a result of how I set up the starting point of the macro with gz and do not impact the strategy itself.
The guano walks are for natalyahasdied
Here I collect the Megaton Hammer without opening a single door. This is TAS.
This strategy is exclusive to NTSC-1.2 due to the use of glitched entrance index.
Before this, there were 8 items unobtainable as there was no location in the game where even the room number was obtainable without doors. With SRM, we write to the void-out respawn data's room number and set Farore's Wind to copy it to our saved Farore's Wind data, bypassing the need to access a room with the required number.
Now, there is 1 item that is still not yet confirmed to be obtainable: the Forest Boss Key. Forest Boss Key requires the twisted hallway to be un-twisted, however this is a temporary flag which resets if you leave the dungeon, posing a different challenge to any other item. We have some ideas though, stay tuned.
Prerequisites:
Have glitched entrance index
Have F boots equipped
Have both Zelda's Lullaby and Saria's Song, or neither
1: We return FW to the Lost Woods entrance
2: Drop a bomb + bugs before loading the ocarina minigame room
3: Enter the ocarina minigame room and collect two rupees in the corners
4: Before entering the room to Goron City, drop a chu, then load the room and drop fish
5: Return to the Lost Woods entrance
6: Do draw function SRM and re-enter the room with angle 0xA480
7: Pick up the invisible bush and face an angle such that the third byte being written is 0x0D
8: Set FW immediately, such that this value is saved to your room number
9: Re-enter lost woods and get glitched entrance again, as the previous SRM overwrote the stored FW entrance
10: Use glitched FW to go to Fire Temple, the room loaded will be 0x0D with the coordinates of the Lost Woods entrance
11: Navigate to the second flare dancer room as it has no ceiling, and ground jump to hammer
Huge thanks to blini_plz for the heap setups and natalyahasdied for the steps to perform room SRM.
Thanks to everyone who found any glitches used in this strategy.
There may be strange artifacts in the video (such as the map screen displaying areas contrary to areas the game thinks I have visited) however these are just a result of how I set up the starting point of the macro with gz and do not impact the strategy itself.
The guano walks are for natalyahasdied
