Uploaded October 2014 | Updated September 2026, 1 week ago
Short demonstration of the Global Illumination workflow in Godot Engine. A low resolution lightgrid is used so it takes a short time to bake. The light octree system generates a 3D lightmap, so it makes a secondary UV unnecesary
Then, a dynamic object is moved around the level, fully sampling the light from it´s surroundings.
Short demonstration of the Global Illumination workflow in Godot Engine. A low resolution lightgrid is used so it takes a short time to bake. The light octree system generates a 3D lightmap, so it makes a secondary UV unnecesary
Then, a dynamic object is moved around the level, fully sampling the light from it´s surroundings.










