Godot, Global Illumination Workflow @reduz
Godot, Global Illumination Workflow  @reduz
Uploaded October 2014 | Updated September 2026, 1 week ago
Short demonstration of the Global Illumination workflow in Godot Engine. A low resolution lightgrid is used so it takes a short time to bake. The light octree system generates a 3D lightmap, so it makes a secondary UV unnecesary

Then, a dynamic object is moved around the level, fully sampling the light from it´s surroundings.
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Juan Linietsky |

Godot, Global Illumination Workflow

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