Uploaded July 2017 | Updated September 2026, 1 week ago
Ported the 3D platformer to Godot 3.0. Took the time and also added positional sound with reverb zones to it so, even though the samples used are terribly bad (sorry!), it feels like the sounds belong to the environment.
Ported the 3D platformer to Godot 3.0. Took the time and also added positional sound with reverb zones to it so, even though the samples used are terribly bad (sorry!), it feels like the sounds belong to the environment.










