Uploaded September 2016 | Updated September 2026, 1 week ago
Godot has a new simplified kinematic controller API.
It allows for super flexible motion and collision without physics with a single function call, KinematicBody2D.move_and_slide() , which supports any number and type of shapes, moving platforms, anti slope-slide, etc. It "just works", and can also be easily used from the new Visual Script.
Godot has a new simplified kinematic controller API.
It allows for super flexible motion and collision without physics with a single function call, KinematicBody2D.move_and_slide() , which supports any number and type of shapes, moving platforms, anti slope-slide, etc. It "just works", and can also be easily used from the new Visual Script.










