Uploaded September 2014 | Updated September 2026, 1 week ago
Godot introduces a KinematicBody node for 3D. It allows to create an entire 3D game with extreme ease and without using the physics engine, as it provides collision detection, resolution, conservative motion with one or several collision shapes of any type on a per-object basis.
This functionality is considerably more advanced than what found in other popular game/physics engines (which at much only provide a kinematic character controller using a capsule)..
Godot introduces a KinematicBody node for 3D. It allows to create an entire 3D game with extreme ease and without using the physics engine, as it provides collision detection, resolution, conservative motion with one or several collision shapes of any type on a per-object basis.
This functionality is considerably more advanced than what found in other popular game/physics engines (which at much only provide a kinematic character controller using a capsule)..










