Uploaded August 2015 | Updated September 2026, 1 week ago
Godot Engine now supports full live editing, as the following reflects on the running scene:
-Adding nodes, removing nodes, renaming nodes, reparenting nodes, instancing new nodes, moving nodes around, etc.
-Setting any property of any node or resource is synchronized to running game.
-Works together with multiple scene editing, changes to scenes in the editor are are synchronized to all instanced scenes.
-Full undo/redo on live game changes
-Works on live devices! (you can do live scene editing on the game running on your phone).
-Unlike other game engines, no single change is lost after editing or needs to be manually synchronized. Godot simply tries to push changes to the running game, instead of editing it.
Cool, huh? This is part of the long new feature set coming for Godot 1.2 and it' s already on Github if you want to build yourself.
Godot Engine now supports full live editing, as the following reflects on the running scene:
-Adding nodes, removing nodes, renaming nodes, reparenting nodes, instancing new nodes, moving nodes around, etc.
-Setting any property of any node or resource is synchronized to running game.
-Works together with multiple scene editing, changes to scenes in the editor are are synchronized to all instanced scenes.
-Full undo/redo on live game changes
-Works on live devices! (you can do live scene editing on the game running on your phone).
-Unlike other game engines, no single change is lost after editing or needs to be manually synchronized. Godot simply tries to push changes to the running game, instead of editing it.
Cool, huh? This is part of the long new feature set coming for Godot 1.2 and it' s already on Github if you want to build yourself.










