@BastiaanOlij
  @BastiaanOlij
Bastiaan Olij | Godot 4 OpenXR Getting Started @BastiaanOlij | Uploaded October 2022 | Updated October 2024, 1 day ago.
A follow up video to my last video showing the small differences in setting up an OpenXR project in Godot 4.

Timecodes:
00:00 Introduction
01:00 Downloading Godot 4 beta 2
01:30 Creating our project
02:00 Changing our project settings
03:00 Setting up our scene
05:15 Writing our initialization script
05:50 Setting up our environment
06:15 Testing on desktop
06:45 Introducing our Godot XR Tools library
07:35 Setting up for Android deployment
08:40 Installing our Android OpenXR loaders plugin
09:15 Configuring our export in Godot
10:15 Testing on the Meta Quest

Links:
- godotengine.org/article/dev-snapshot-godot-4-0-beta-2
- github.com/GodotVR/godot-xr-tools/tree/4.0-dev
- docs.godotengine.org/en/latest/tutorials/export/exporting_for_android.html
- github.com/godotvr/godot_openxr_loaders

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Godot 4 OpenXR Getting Started @BastiaanOlij

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