Testing worley shader in Godot @BastiaanOlij
Testing worley shader in Godot  @BastiaanOlij
Uploaded April 2018 | Updated September 2026, 5 days ago
Created some logic that generates a Worley noise texture and then applies that texture to a cube using raymarching.
en.wikipedia.org/wiki/Worley_noise

All in Godot :)

I'll do a proper tutorial on this. If you want to look at the source, it's over here:
github.com/BastiaanOlij/godot-worley-shader
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Bastiaan Olij |

Testing worley shader in Godot

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