Uploaded April 2018 | Updated September 2026, 5 days ago
Created some logic that generates a Worley noise texture and then applies that texture to a cube using raymarching.
en.wikipedia.org/wiki/Worley_noise
All in Godot :)
I'll do a proper tutorial on this. If you want to look at the source, it's over here:
github.com/BastiaanOlij/godot-worley-shader
Created some logic that generates a Worley noise texture and then applies that texture to a cube using raymarching.
en.wikipedia.org/wiki/Worley_noise
All in Godot :)
I'll do a proper tutorial on this. If you want to look at the source, it's over here:
github.com/BastiaanOlij/godot-worley-shader



