Bastiaan Olij | Introduction into Godot 3D Physics part 3 @BastiaanOlij | Uploaded February 2020 | Updated October 2024, 1 day ago.
Today we finish off our cannon ball game by destructing our blocks, add some more objects in and see how we can create an explosion that blows out the surrounding objects by using area nodes.
Links:
- Project on github: github.com/BastiaanOlij/godot_physics_tutorial
- HDRI Haven for our background: hdrihaven.com
- Textures from texturehaven.com
- Distance calculation: calculatorsoup.com/calculators/physics/displacement_v_a_t.php
This video was voted for by my Patrons.
If you want to support my work please consider supporting me through Patreon:
patreon.com/mux213
Follow me on twitter for regular updates:
twitter.com/mux213
Today we finish off our cannon ball game by destructing our blocks, add some more objects in and see how we can create an explosion that blows out the surrounding objects by using area nodes.
Links:
- Project on github: github.com/BastiaanOlij/godot_physics_tutorial
- HDRI Haven for our background: hdrihaven.com
- Textures from texturehaven.com
- Distance calculation: calculatorsoup.com/calculators/physics/displacement_v_a_t.php
This video was voted for by my Patrons.
If you want to support my work please consider supporting me through Patreon:
patreon.com/mux213
Follow me on twitter for regular updates:
twitter.com/mux213