Godot 3.0: Top-down Tank Battle - Part 3 @Kidscancode
Godot 3.0: Top-down Tank Battle - Part 3  @Kidscancode
Uploaded April 2018 | Updated September 2026, 3 weeks ago
Welcome to a new tutorial series. Many of you have requested a full game tutorial, so I've chosen a top-down tank game. I have no idea how many parts this will be, but as we go we'll cover things like tilemaps, pathfinding, ai/behavior, and many other topics.

Art by Kenney: http://kenney.nl/assets/topdown-tanks-redux

Follow the written version of the series here:
kidscancode.org/blog/2018/04/godot3_tanks_part3

Code for this part can be downloaded here:
github.com/kidscancode/topdown_tanks/releases/tag/part03

Support me on Patreon: patreon.com/kidscancode
Godot 3.0: Top-down Tank Battle - Part 3Gamedev In-depth: Pathfinding Part 3: Finding Shortest PathCircle Jump: A Godot Mobile Game (Part 4)Space Rocks! Godot Tutorial Part 5Godot 101 - Part 13: KinematicBody2D Collisions Done RightLearning Godot 3.0: Your First Game Part 1Pygame Platformer Part 1: Setting UpCircle Jump: A Godot Mobile Game (Part 9)Extra: Setting up the Atom Editor for PythonGodot 2.1 to 3.0 Gotchas!Tile-based game Part 13: Map ObstaclesSpace Rocks! Godot Tutorial Part 10
KidsCanCode |

Godot 3.0: Top-down Tank Battle - Part 3

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