Godot 101 - Part 13: KinematicBody2D Collisions Done Right @Kidscancode
Godot 101 - Part 13: KinematicBody2D Collisions Done Right  @Kidscancode
Uploaded June 2017 | Updated September 2026, 3 weeks ago
Godot 101 is an introduction to the Godot game engine and how it works. If you've never used a game engine before, or if you're just new to Godot, this is the place to start.

Code for this series can be found here:
github.com/kidscancode/godot_tutorials/tree/master/Godot101

Or download the project directly: github.com/kidscancode/godot_tutorials/releases/download/godot101/Godot101_Part_13.zip

Text version of this tutorial: kidscancode.org/blog/2017/06/godot_101_13

Get Godot: godotengine.org

Support me on Patreon: patreon.com/kidscancode
Godot 101 - Part 13: KinematicBody2D Collisions Done RightLearning Godot 3.0: Your First Game Part 1Pygame Platformer Part 1: Setting UpCircle Jump: A Godot Mobile Game (Part 9)Extra: Setting up the Atom Editor for PythonGodot 2.1 to 3.0 Gotchas!Tile-based game Part 13: Map ObstaclesSpace Rocks! Godot Tutorial Part 10Pygame Shmup Part 9: ShieldsTile-based game Part 18: Sound EffectsCircle Jump: A Godot Mobile Game (Part 1)Godot 101 - Part 3: Scripting (continued)
KidsCanCode |

Godot 101 - Part 13: KinematicBody2D Collisions Done Right

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