Godot 3.0: Top-down Tank Battle - Part 13 @Kidscancode
Godot 3.0: Top-down Tank Battle - Part 13  @Kidscancode
Uploaded January 2019 | Updated September 2026, 2 weeks ago
Adding a couple of small features: offroad slowdown and smoke effects when tanks are damaged.

Should I transition this game to Godot 3.1? Comment below with your thoughts.


Code for this part can be downloaded here:
github.com/kidscancode/topdown_tanks/releases/tag/part13

Art by Kenney: http://kenney.nl/assets/topdown-tanks-redux

Support me on Patreon: patreon.com/kidscancode
Godot 3.0: Top-down Tank Battle - Part 13Godot Recipe: KinematicBody + Stopping on SlopesPygame Shmup Part 8: Sound and MusicCircle Jump: A Godot Mobile Game (Part 2)Tile-based game Part 2: Collisions and TilemapGodot 3.1: 2D Laser EffectGodot 3.0 - Know Your Nodes: Particles2DGodot 101: Intro to 3D (part 5): Edge Detection and Mouse CapturePygame Platformer Part 14: Sound and MusicSpace Rocks! Godot Tutorial Part 13Circle Jump: A Godot Mobile Game (Part 10)Godot Recipe: AI - Context-based Steering
KidsCanCode |

Godot 3.0: Top-down Tank Battle - Part 13

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER