Godot 3.0 Area-based audio bus redirection @reduz
Godot 3.0 Area-based audio bus redirection  @reduz
Uploaded June 2017 | Updated September 2026, 1 week ago
New audio engine allows areas to redirect positional sound happening inside to any mixer bus. This is great for adjusting location based reverberation or doing effects such as underwater.
Godot 3.0 Area-based audio bus redirectionCharacter Controller using Godot Visual ScriptGodot Isometric Tilemap With LightGodot 3.0 DOF focal point effectOpen World environments with Global Illumination in upcoming Godot 4.0 SDFGIGodot 3.0 Material Tester DemoGE walking around castleGodot, Global Illumination WorkflowKinematic Character 3D in Godot 3.02D Lights and Normal Mapping in GodotGodot 2D Isometric Light & ShadowGodot Engine, Full Live Editing Support!
Juan Linietsky |

Godot 3.0 Area-based audio bus redirection

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER