Viprin | "Gloxinia" (Demon) by 9mauzer, viewmane, gdsauzzeth & more | Geometry Dash 2.2 @viprin | Uploaded 2 months ago | Updated 3 hours ago
"Gloxinia" is a really clean design megacollab that came out recently. It's got a bit more of a traditional design style than you typically see nowadays, which I'm a big fan of having seen the style develop over the years. This is especially evident in the structures themselves, as they aren't too detailed and the objects used are easy to identify. As a result, the level looks more "classic" Geometry Dash than levels that make things a lot more custom nowadays. Still, there are some new features mixed in here too, such as camera controls and shaders, but these are used very sparingly. The former can be seen around 0:35, with the camera zooming out and also freezing for a moment. As for shaders, the main example is at 0:58 to make the transition into the drop a bit more intense. I think the usage of these tools is nicely balanced to work well with the style, while also not bothering the gameplay too much. Difficulty-wise, this will most likely be a Hard Demon. Special thanks to NikVer, the verifier, for asking me to showcase this and giving the footage. The team behind this level consists of many creators I've never heard of before, but they all did a great job and I hope it will get rated soon.
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*VIDEO INFORMATION*
Recorded by @nikver19
Game (version): Geometry Dash (2.2)
Level: "Gloxinia" by viewmane, zgalliard, d1seas3, Cinemat, IrekB4i, classic10, 9mauzer, Xatz, Electro543, MIRugene, corsacen, harent, Saures42, fl0wfxckker, Budapesst, Astralixxx, IvashkaUA, AviLateo, gdsauzzeth and Pluggg
ID: 107097585
Music: "Visitor" by plenka
youtu.be/HhFWolebSdA
*LINKS*
Discord: discord.gg/viprin
Twitter: twitter.com/vipringd
Twitch: twitch.tv/viprin
Thumbnail by Erdyuri: twitter.com/Erdyuri
"Gloxinia" is a really clean design megacollab that came out recently. It's got a bit more of a traditional design style than you typically see nowadays, which I'm a big fan of having seen the style develop over the years. This is especially evident in the structures themselves, as they aren't too detailed and the objects used are easy to identify. As a result, the level looks more "classic" Geometry Dash than levels that make things a lot more custom nowadays. Still, there are some new features mixed in here too, such as camera controls and shaders, but these are used very sparingly. The former can be seen around 0:35, with the camera zooming out and also freezing for a moment. As for shaders, the main example is at 0:58 to make the transition into the drop a bit more intense. I think the usage of these tools is nicely balanced to work well with the style, while also not bothering the gameplay too much. Difficulty-wise, this will most likely be a Hard Demon. Special thanks to NikVer, the verifier, for asking me to showcase this and giving the footage. The team behind this level consists of many creators I've never heard of before, but they all did a great job and I hope it will get rated soon.
*★ Become a Member of my channel for special perks:*
youtube.com/vipringd/join
*VIDEO INFORMATION*
Recorded by @nikver19
Game (version): Geometry Dash (2.2)
Level: "Gloxinia" by viewmane, zgalliard, d1seas3, Cinemat, IrekB4i, classic10, 9mauzer, Xatz, Electro543, MIRugene, corsacen, harent, Saures42, fl0wfxckker, Budapesst, Astralixxx, IvashkaUA, AviLateo, gdsauzzeth and Pluggg
ID: 107097585
Music: "Visitor" by plenka
youtu.be/HhFWolebSdA
*LINKS*
Discord: discord.gg/viprin
Twitter: twitter.com/vipringd
Twitch: twitch.tv/viprin
Thumbnail by Erdyuri: twitter.com/Erdyuri