Uploaded July 2022 | Updated September 2026, 1 hour ago
This is a strat devised entirely by bliny to do the Gerudo Archery FWWW without Hookshot, which other methods for this wrong warp required (youtu.be/VT3mh0FCjzo)
The steps are:
- With RCE, position Epona just beyond the loading plane
- Target the Gerudo, pause & unpause, buffer a roll in the unpause lag
- Talk to the Gerudo and quickly dismiss the text, only close the choice textbox once the Gerudo is culled
- Pressing A to talk to the Gerudo teleports you back to Epona, skipping the loading plane
- Position Epona as close to the loading plane as possible for later
- Travel to the ladder near the gate in the unloaded lower area and get Down A
- Walk back to the loading plane, use Epona push (pausing and unpausing duplicates Epona's head hitbox, allowing for large displacements if stacked several times) to bypass the loading zone
- Un-cull the Gerudo and return Farore's Wind to wrong warp
Note that on 1.0, Down A can be obtained using deku nuts while in RCE, which can be used to skip walking back to the upper area and the Epona push to skip the loading plane.
This is a strat devised entirely by bliny to do the Gerudo Archery FWWW without Hookshot, which other methods for this wrong warp required (youtu.be/VT3mh0FCjzo)
The steps are:
- With RCE, position Epona just beyond the loading plane
- Target the Gerudo, pause & unpause, buffer a roll in the unpause lag
- Talk to the Gerudo and quickly dismiss the text, only close the choice textbox once the Gerudo is culled
- Pressing A to talk to the Gerudo teleports you back to Epona, skipping the loading plane
- Position Epona as close to the loading plane as possible for later
- Travel to the ladder near the gate in the unloaded lower area and get Down A
- Walk back to the loading plane, use Epona push (pausing and unpausing duplicates Epona's head hitbox, allowing for large displacements if stacked several times) to bypass the loading zone
- Un-cull the Gerudo and return Farore's Wind to wrong warp
Note that on 1.0, Down A can be obtained using deku nuts while in RCE, which can be used to skip walking back to the upper area and the Epona push to skip the loading plane.

![[MQ] Water Temple play Ruto Cutscene from top of room
If only Walking While Talking was immediate, it would skip the cutscene with no void out.
Do not leave the room before Ruto disappears, otherwise the cutscene will not be considered watched as the Ruto actor will still be present in the room. [MQ] Water Temple play Ruto Cutscene from top of room](https://i.ytimg.com/vi/PmgohT89uLU/mqdefault.jpg)







![Boomerang No Doors N64 Strats
Here I collect the Boomerang without opening a single door. This is TAS.
This shows an alternative method to the previous Boomerang No Doors strategy that is compatible with N64 console.
Note that the way I did the Return A ISG in Grottos will crash a real N64 console, however this is not concerning as the way I did it in the Hover Boots No Doors N64 video has been console verified to work. Ideally segments involving very picky tricks like Return A ISG would be recorded on a real console to confirm that it works right away, however I do not have the means to do so at this time.
This strategy was made possible thanks to a new discovery by blini:
https://www.youtube.com/watch?v=aam0isvFMks
This allows us to use Gerudo Archery to wrong warp to room numbers higher than 0 and 1. Previously, only the Jabu blue warp let us do this with cutscene 0.
Prerequisites:
Farores Wind on B.
Have Epona.
Stolen the event_inf[0][8] flag from the super cucco minigame so you can play the Gerudo Archery minigame without having freed the Carpenters.
1: We set Farores Wind in Jabu and leave.
2: We enter lost woods via sacred forest meadow and enter the grotto.
3: We Farores Wind Dive from the grotto back to Jabu, which uses the lw from sfm room number and coordinates, and set FW again immediately.
4: We leave Jabu, and make our way to Gerudo Fortress.
5: We use Text Transfer to do a Farores Wind Wrong Warp from Gerudo Archery to Beta Jabu.
6: We navigate through several unloaded rooms, ground clipping the doors, to reach our desired room where we collect the boomerang.
Thanks to everyone who found any glitches used in this strategy.
Beta Jabu was used instead of regular Jabu because the boomerang is in a different room, which happens to have a lower room number matching that of lw from sfm which also have coordinates that line up so as to place you in-bounds when you void warp back to Jabu.
There may be strange artifacts in the video (such as the map screen displaying areas contrary to areas the game thinks I have visited) however these are just a result of how I set up the starting point of the macro with gz and do not impact the strategy itself. Boomerang No Doors N64 Strats](https://i.ytimg.com/vi/V5okiy_-XYU/mqdefault.jpg)
