Uploaded February 2020 | Updated September 2026, 2 hours ago
All Dungeons as Child Tool Assisted Demonstration
Run length:
- File select to Last Hit on Ganon: 1:17:10.16
- Power on to Last Input: 1:20:30.10
This run aims to beat The Legend of Zelda Ocarina of Time while completing all
dungeons (entering the blue warp at the end of each dungeon and collecting the quest
item reward) and beating the game (reach "The End" screen) before ever becoming Adult.
This challenge poses several very unique issues that challenge the very mechanics the
game relies on and makes for a great showcase of but a few of the more recent discoveries in
Zelda64 glitching and speedrunning.
Watch the commentated version for more insight into what you see in the run as it happens: youtube.com/watch?v=i8wutY2Hpq0
Shoutouts to:
Natalyahasdied, Fasch, Fig02, GlitchesAndStuff, Dannyb21892 and More (SRM & ACE)
Blini_plz (a few tricks specific to this run, routing ideas, SRM)
Tob3000, Psymarth (routing ideas)
The legendary Kaztalek and ZFG (hosting Feb 21st LOTADs)
Download the GZ Macro (.gzm) here: drive.google.com/file/d/1NoAuhgrYjA42EzHYz6tdwaO5H1qXK7n2/view
This macro will only play properly on 0.3.5.1 and possibly newer versions, but no later.
The macro has an issue where it crashes on console when drawing Darunia due to SRM corrupting part of his nose texture. To avoid this, ensure you un-check Show Actors for the duration of Darunia's room in Goron City being loaded (you can check it again at Death Mountain Crater)
This will NOT play back on the Wii Virtual Console.
If there is still anything you may be confused about I will be more than happy to
explain any elements of this run in greater detail.
Continuing the tradition of Zelda64 challenge runs uploaded on February 21st
All Dungeons as Child Tool Assisted Demonstration
Run length:
- File select to Last Hit on Ganon: 1:17:10.16
- Power on to Last Input: 1:20:30.10
This run aims to beat The Legend of Zelda Ocarina of Time while completing all
dungeons (entering the blue warp at the end of each dungeon and collecting the quest
item reward) and beating the game (reach "The End" screen) before ever becoming Adult.
This challenge poses several very unique issues that challenge the very mechanics the
game relies on and makes for a great showcase of but a few of the more recent discoveries in
Zelda64 glitching and speedrunning.
Watch the commentated version for more insight into what you see in the run as it happens: youtube.com/watch?v=i8wutY2Hpq0
Shoutouts to:
Natalyahasdied, Fasch, Fig02, GlitchesAndStuff, Dannyb21892 and More (SRM & ACE)
Blini_plz (a few tricks specific to this run, routing ideas, SRM)
Tob3000, Psymarth (routing ideas)
The legendary Kaztalek and ZFG (hosting Feb 21st LOTADs)
Download the GZ Macro (.gzm) here: drive.google.com/file/d/1NoAuhgrYjA42EzHYz6tdwaO5H1qXK7n2/view
This macro will only play properly on 0.3.5.1 and possibly newer versions, but no later.
The macro has an issue where it crashes on console when drawing Darunia due to SRM corrupting part of his nose texture. To avoid this, ensure you un-check Show Actors for the duration of Darunia's room in Goron City being loaded (you can check it again at Death Mountain Crater)
This will NOT play back on the Wii Virtual Console.
If there is still anything you may be confused about I will be more than happy to
explain any elements of this run in greater detail.
Continuing the tradition of Zelda64 challenge runs uploaded on February 21st
![[MQ] Water Temple play Ruto Cutscene from top of room
If only Walking While Talking was immediate, it would skip the cutscene with no void out.
Do not leave the room before Ruto disappears, otherwise the cutscene will not be considered watched as the Ruto actor will still be present in the room. [MQ] Water Temple play Ruto Cutscene from top of room](https://i.ytimg.com/vi/PmgohT89uLU/mqdefault.jpg)







![Boomerang No Doors N64 Strats
Here I collect the Boomerang without opening a single door. This is TAS.
This shows an alternative method to the previous Boomerang No Doors strategy that is compatible with N64 console.
Note that the way I did the Return A ISG in Grottos will crash a real N64 console, however this is not concerning as the way I did it in the Hover Boots No Doors N64 video has been console verified to work. Ideally segments involving very picky tricks like Return A ISG would be recorded on a real console to confirm that it works right away, however I do not have the means to do so at this time.
This strategy was made possible thanks to a new discovery by blini:
https://www.youtube.com/watch?v=aam0isvFMks
This allows us to use Gerudo Archery to wrong warp to room numbers higher than 0 and 1. Previously, only the Jabu blue warp let us do this with cutscene 0.
Prerequisites:
Farores Wind on B.
Have Epona.
Stolen the event_inf[0][8] flag from the super cucco minigame so you can play the Gerudo Archery minigame without having freed the Carpenters.
1: We set Farores Wind in Jabu and leave.
2: We enter lost woods via sacred forest meadow and enter the grotto.
3: We Farores Wind Dive from the grotto back to Jabu, which uses the lw from sfm room number and coordinates, and set FW again immediately.
4: We leave Jabu, and make our way to Gerudo Fortress.
5: We use Text Transfer to do a Farores Wind Wrong Warp from Gerudo Archery to Beta Jabu.
6: We navigate through several unloaded rooms, ground clipping the doors, to reach our desired room where we collect the boomerang.
Thanks to everyone who found any glitches used in this strategy.
Beta Jabu was used instead of regular Jabu because the boomerang is in a different room, which happens to have a lower room number matching that of lw from sfm which also have coordinates that line up so as to place you in-bounds when you void warp back to Jabu.
There may be strange artifacts in the video (such as the map screen displaying areas contrary to areas the game thinks I have visited) however these are just a result of how I set up the starting point of the macro with gz and do not impact the strategy itself. Boomerang No Doors N64 Strats](https://i.ytimg.com/vi/V5okiy_-XYU/mqdefault.jpg)

