Uploaded February 2026 | Updated September 2026, 3 weeks ago
Tonight on GeekNights, we talk about The Muppets. They were formative in the youth of our generation, and they are timeless. In the news, Ryan Dancey found out how little gamers like generative AI, the US president is about to attack Iran to distract from the Epstein files, and the Democrats have rightly denied the DHS funding until it reigns in ICE. Write your senators every day with a simple message: "abolish ICE."
— Things of the Day —
Rym: Every Time the Halo Saved a Driver's Life
Scott: Flashpoint Archive
Episode Link:
frontrowcrew.com/thursday/20260219/the-muppets
Tonight on GeekNights, we talk about The Muppets. They were formative in the youth of our generation, and they are timeless. In the news, Ryan Dancey found out how little gamers like generative AI, the US president is about to attack Iran to distract from the Epstein files, and the Democrats have rightly denied the DHS funding until it reigns in ICE. Write your senators every day with a simple message: "abolish ICE."
— Things of the Day —
Rym: Every Time the Halo Saved a Driver's Life
Scott: Flashpoint Archive
Episode Link:
frontrowcrew.com/thursday/20260219/the-muppets

![The Stanley Parable is an Ideogame
Stanley Parable is a game where you have a diegetic narrator, common in metacontextual works.
Presented at Super #magfest 2026 on Saturday, exploring #modernity and #metacontextualism in #videogames and #gamedesign.
Games can be viewed through the lens of the environment in which they were made. The same as film, literature, and art in general. We commonly see parallel artistic and philosophical movements with the same name and many shared ideas. E.g., Classicism, Modernism, Post-Modernism, and… what?
What’s after Post-Modernism? Perhaps “Metacontextualism.” This is a movement of art and design, unique in and catalyzed by the existence of videogames. Remember that videogames are a literally new form of art. They were invented in the lifespan of people who are attending MAGFest today.
Panelists: Rym DeCoster [Producer of GeekNights, frontrowcrew.com] Emily Compton [Art Director, 3D Artist]
Full lecture:
https://www.youtube.com/watch?v=12xey7NqSFg The Stanley Parable is an Ideogame](https://i.ytimg.com/vi/q70vNZsKtgc/mqdefault.jpg)








![The Princess in Slay the Princess is a reflection of YOU
The Princess in Slay the Princess is a reflection of you, the player.
Presented at Super #magfest 2026 on Saturday, exploring #modernity and #metacontextualism in #videogames and #gamedesign.
Games can be viewed through the lens of the environment in which they were made. The same as film, literature, and art in general. We commonly see parallel artistic and philosophical movements with the same name and many shared ideas. E.g., Classicism, Modernism, Post-Modernism, and… what?
What’s after Post-Modernism? Perhaps “Metacontextualism.” This is a movement of art and design, unique in and catalyzed by the existence of videogames. Remember that videogames are a literally new form of art. They were invented in the lifespan of people who are attending MAGFest today.
Panelists: Rym DeCoster [Producer of GeekNights, frontrowcrew.com] Emily Compton [Art Director, 3D Artist]
Full lecture:
https://www.youtube.com/watch?v=12xey7NqSFg The Princess in Slay the Princess is a reflection of YOU](https://i.ytimg.com/vi/s-GXncMP_5g/mqdefault.jpg)