Game Engine 25: Next Steps @s0lly
Game Engine 25: Next Steps  @s0lly
Uploaded August 2021 | Updated September 2026, 2 hours ago
This series of videos will demonstrate my progress in making a Game Engine in OpenGL.

So... I decided to remove the ECS from the code base, and simplify things, and restart this project with a few cool ideas. I'm also looking to add in some new code techniques I've learned over the past few months, and in general try out some fun game designs.

As before, this engine does not use any libraries; I'm trying to learn everything by hand here (perhaps a slightly ridiculous endeavour).


Learning Sources:

- Real-Time Rendering, 4th Edition
- learnopengl.com
- OpenGL Programming Guide (the "Red Book"), 9th Edition
- khronos.org/registry/OpenGL-Refpages/gl4
- Game Physics Engine Development, 2nd Edition
- Foundations of Game Engine Development (Book Series)
- OpenGL 4 Shading Language Cookbook, 3rd Edition
- Game Engine Architecture, 3rd Edition
- Handmade Hero YouTube series by Casey Muratori

- shadertoy.com
- Modern C






Other Social Media stuffs:

twitch.tv/s0llygaming
twitter.com/s0lly
instagram.com/s0lly.gaming
github.com/s0lly
patreon.com/s0lly
Game Engine 25: Next StepsFirst Games in C++: Krazy Karts (v0.72) - AI Finishes Complex Lap (Just!!)Ray Tracing in C++: Setting the SceneKrazy Karts Intro (COMING SOON)Channel SoundtrackGame Engine 22: Simple DronesOpenGL Engine - Showcase 5: Particle EffectsSimple 2D Game Engine in C++: Draft 4 - Advanced PhysicsFirst Games in C++: Krazy Karts (v0.79) - Jumps!Pseudo 3D Graphics Engine! [v2 - Sprite Animation]Building PlatformsOpenGL Engine - Showcase 1: 10k Cubes
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Game Engine 25: Next Steps

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