Uploaded April 2019 | Updated September 2026, 1 hour ago
A video in a series, finishing with my next game, Krazy Karts!
This short video shows the addition of the "jump" powerups.
As expected, it was quite easy to add in this powerup given the way that I've structured the code - good to get instant validation on the methods used! I'll aim to add in additional "attack" powerups before the close of this project.
This video also demonstrates the updated multiplayer GUI. All in all, I think it's looking quite okay!
I will release the game on itch and all code on GitHub once I've finalised the game.
Credits:
This game uses a simple 2D game engine with pseudo-3d techniques: decidedly retro. I'm using a tweaked version of the one presented by javidx9; watch his brilliant tutorial here: youtu.be/ybLZyY655iY
This game uses the Chili Framework - which allows for pushing pixels to the screen and input / sound: http://wiki.planetchili.net/index.php... - thanks Chili!
Thanks to Eric Skiff (ericskiff.com/music) for his amazing music! This game uses a multitude of tracks from that site!
I've used the following sounds under the Attribution 3.0 license (creativecommons.org/licenses/by/3.0/)
Lawn Mower Cutoff Sound: Lawn Mower Cutoff Sound -SoundBible.com-517647793.wav - Mike Koenig - soundbible.com/3-Lawn-Mower-Cutoff-Sound-.html
Tires Squealing: Tires Squealing-SoundBible.com-1814115127.wav - Mike Koenig - soundbible.com/1178-Tires-Squealing.html
A video in a series, finishing with my next game, Krazy Karts!
This short video shows the addition of the "jump" powerups.
As expected, it was quite easy to add in this powerup given the way that I've structured the code - good to get instant validation on the methods used! I'll aim to add in additional "attack" powerups before the close of this project.
This video also demonstrates the updated multiplayer GUI. All in all, I think it's looking quite okay!
I will release the game on itch and all code on GitHub once I've finalised the game.
Credits:
This game uses a simple 2D game engine with pseudo-3d techniques: decidedly retro. I'm using a tweaked version of the one presented by javidx9; watch his brilliant tutorial here: youtu.be/ybLZyY655iY
This game uses the Chili Framework - which allows for pushing pixels to the screen and input / sound: http://wiki.planetchili.net/index.php... - thanks Chili!
Thanks to Eric Skiff (ericskiff.com/music) for his amazing music! This game uses a multitude of tracks from that site!
I've used the following sounds under the Attribution 3.0 license (creativecommons.org/licenses/by/3.0/)
Lawn Mower Cutoff Sound: Lawn Mower Cutoff Sound -SoundBible.com-517647793.wav - Mike Koenig - soundbible.com/3-Lawn-Mower-Cutoff-Sound-.html
Tires Squealing: Tires Squealing-SoundBible.com-1814115127.wav - Mike Koenig - soundbible.com/1178-Tires-Squealing.html
![Pseudo 3D Graphics Engine! [v2 - Sprite Animation]
This update allows for simple animation of sprites. This is purely a testing environment that Ive set up for a walking animation that can easily be applied to the various in-game characters. As this is my first deep-dive into creating an easy to use animation code base, Im being quite careful in setting it up in such a way that will allow me to easily update in the future.
My approach here has been to create a very simple template 8x8 sprite sheet that would have, on its two dimensions, different walking animations by different points of view. So, we have an 8 frame animation that can be seen from 8 different angles (in front, behind, from the side, and diagonally on).
The arrow on the sprite represents the direction of the sprite that the player would see, given the sprites point of direction relative to the player.
The red boxes that update once every few frames run from 1 to 8, representing the 8 different frames of animation - in this case, the animation would be walking, but Ill look to allow for different types of animation - e.g. fighting.
This seems to be working quite well. In this example, the animation routine and sprite sheet for each character can be uniquely customised - Ive simply set it to be identical in style and timing to make things a bit simpler for now. Has a strange vibe to it!
Hope you enjoy - as always, any comments or questions, please let me know! Pseudo 3D Graphics Engine! [v2 - Sprite Animation]](https://i.ytimg.com/vi/zElCAKdUlOg/mqdefault.jpg)



