First Games in C++: Krazy Karts (v0.79) - Jumps! @s0lly
First Games in C++: Krazy Karts (v0.79) - Jumps!  @s0lly
Uploaded April 2019 | Updated September 2026, 1 hour ago
A video in a series, finishing with my next game, Krazy Karts!

This short video shows the addition of the "jump" powerups.

As expected, it was quite easy to add in this powerup given the way that I've structured the code - good to get instant validation on the methods used! I'll aim to add in additional "attack" powerups before the close of this project.

This video also demonstrates the updated multiplayer GUI. All in all, I think it's looking quite okay!

I will release the game on itch and all code on GitHub once I've finalised the game.

Credits:

This game uses a simple 2D game engine with pseudo-3d techniques: decidedly retro. I'm using a tweaked version of the one presented by javidx9; watch his brilliant tutorial here: youtu.be/ybLZyY655iY

This game uses the Chili Framework - which allows for pushing pixels to the screen and input / sound: http://wiki.planetchili.net/index.php... - thanks Chili!

Thanks to Eric Skiff (ericskiff.com/music) for his amazing music! This game uses a multitude of tracks from that site!

I've used the following sounds under the Attribution 3.0 license (creativecommons.org/licenses/by/3.0/)

Lawn Mower Cutoff Sound: Lawn Mower Cutoff Sound -SoundBible.com-517647793.wav - Mike Koenig - soundbible.com/3-Lawn-Mower-Cutoff-Sound-.html
Tires Squealing: Tires Squealing-SoundBible.com-1814115127.wav - Mike Koenig - soundbible.com/1178-Tires-Squealing.html
First Games in C++: Krazy Karts (v0.79) - Jumps!Pseudo 3D Graphics Engine! [v2 - Sprite Animation]Building PlatformsOpenGL Engine - Showcase 1: 10k CubesFirst Games in C++: Krazy Karts (v0.1)TexCells! A Game in Excel
s0lly |

First Games in C++: Krazy Karts (v0.79) - Jumps!

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER