Uploaded June 2022 | Updated September 2026, 2 hours ago
This is my first attempt at using any kind of music software to create anything longer than 10 seconds of audio... edited as a "study" piece, splitting the various component parts out to see how they meld into the whole.
Created using the most-fun 1BitDragon software; I had loads of fun using it, if you were considering having a try.
Give me an ol' follow on my social medias:
Discord: discord.gg/kvappxm
Twitch: twitch.tv/s0llygaming
Twitter: twitter.com/s0lly
Itch: s0lly.itch.io
Github: github.com/s0lly
This is my first attempt at using any kind of music software to create anything longer than 10 seconds of audio... edited as a "study" piece, splitting the various component parts out to see how they meld into the whole.
Created using the most-fun 1BitDragon software; I had loads of fun using it, if you were considering having a try.
Give me an ol' follow on my social medias:
Discord: discord.gg/kvappxm
Twitch: twitch.tv/s0llygaming
Twitter: twitter.com/s0lly
Itch: s0lly.itch.io
Github: github.com/s0lly




![Pseudo 3D Graphics Engine! [v2 - Sprite Animation]
This update allows for simple animation of sprites. This is purely a testing environment that Ive set up for a walking animation that can easily be applied to the various in-game characters. As this is my first deep-dive into creating an easy to use animation code base, Im being quite careful in setting it up in such a way that will allow me to easily update in the future.
My approach here has been to create a very simple template 8x8 sprite sheet that would have, on its two dimensions, different walking animations by different points of view. So, we have an 8 frame animation that can be seen from 8 different angles (in front, behind, from the side, and diagonally on).
The arrow on the sprite represents the direction of the sprite that the player would see, given the sprites point of direction relative to the player.
The red boxes that update once every few frames run from 1 to 8, representing the 8 different frames of animation - in this case, the animation would be walking, but Ill look to allow for different types of animation - e.g. fighting.
This seems to be working quite well. In this example, the animation routine and sprite sheet for each character can be uniquely customised - Ive simply set it to be identical in style and timing to make things a bit simpler for now. Has a strange vibe to it!
Hope you enjoy - as always, any comments or questions, please let me know! Pseudo 3D Graphics Engine! [v2 - Sprite Animation]](https://i.ytimg.com/vi/zElCAKdUlOg/mqdefault.jpg)



