Game Engine 22: Simple Drones @s0lly
Game Engine 22: Simple Drones  @s0lly
Uploaded November 2020 | Updated September 2026, 2 hours ago
This series of videos will demonstrate my progress in making a Game Engine in OpenGL.


This video introduces (in a not-too-pretty way) what will be a key component to the game: drones. I won't elaborate much on where this is going for now, but I can say that this game is going in the direction of the "action / rts" style that was originally explored by the game "Battlezone" in the '90s. To my knowledge, there haven't really been many games that combine those genres since (if any). That's all I'll let on for now... ;p Hope you enjoy.


As before, this engine does not use any libraries; I'm trying to learn everything by hand here (perhaps a slightly ridiculous endeavour).


Learning Sources:

- Real-Time Rendering, 4th Edition
- learnopengl.com
- OpenGL Programming Guide (the "Red Book"), 9th Edition
- khronos.org/registry/OpenGL-Refpages/gl4
- Game Physics Engine Development, 2nd Edition
- Foundations of Game Engine Development (Book Series)
- OpenGL 4 Shading Language Cookbook, 3rd Edition
- Game Engine Architecture, 3rd Edition
- Handmade Hero YouTube series by Casey Muratori
- shadertoy.com





Other Social Media stuffs:

twitch.tv/s0llygaming
twitter.com/s0lly
instagram.com/s0lly.gaming
github.com/s0lly
patreon.com/s0lly
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Game Engine 22: Simple Drones

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