Uploaded September 2024 | Updated September 2026, 1 week ago
RPGs: youtube.com/playlist?list=PLPO56tlewLYT371Geb78ZLf5II41s7LyN
Front Mission Series: youtube.com/playlist?list=PLPO56tlewLYRsv2QRdkt1Vb2WAoH_RPWR
The 2023 remake of Front Mission 2, via Steam. This game was never officially released in the West until now and while there was an attempt to fan translate the original PS1 version, it was never completed. Thus, I do not have videos for the original PS1 version.
Please note that this is segmented and edited.
Notes
For mission 13, you have a choice to make regarding the team that assists you. You can take the team Saribash gives you or go to the arena and fight a team that will replace Saribash’s team if you win. I go with Saribash’s team because regardless of the choice you make, the team will get destroyed during the mission. It’s just more time efficient to not bother.
During the bar scene that takes place before mission 14 and after mission 16, the game uses the shop music from Front Mission 1 and I had to edit this out for the same reasons that I had to edit it out of my videos for that game. I am not in a position to combat copyright trolls.
Regarding mission 14: This mission and pretty much every mission after takes 40+ minutes to complete thanks to the number of enemies, animation length and RNG. Shields are dumb.
Mission 15: There are two ways to complete this mission. The first is to destroy all enemies. The second way is by destroying the fuel tank to create a fire wall around the base and then destroying all enemies inside said wall. The second option is faster and what the game wants you to do, but the first is significantly more experience, which is a precious commodity. You also get a Restore All.
Mission 16: Due to a bug with the cutscene, you’re forced into the mission without being able to upgrade/prepare Ash’s team and this forces me to hold his units back for a few turns before I can take on the mobile weapons.
It’s also apparently possible to get the Jingo computer by forcing one of the enemies to surrender, but this requires a skill you get by having 140 honor on a unit and the only way you’d have that is if you’ve been playing this game in a really stupid and inefficient way, in my opinion.
A note regarding the level 5 overclocks: This is a secret that the game does not actually tell you, as far as I know. It more or less doubles the effect of the mode 4/5 skills. On the Guanaco computer, this means that SDP system now negates all piercing damage below 20. Most actually dangerous enemies use fire or shock, so this is not as game breaking as it would seem but it’s still a decisive advantage. For the Holism computer, energy save only reduces the running cost of the wanzer and isn’t important.
00:00 Diaraba
08:59 Mission 11
53:17 Mission 12
1:10:52 Mission 13
1:51:04 Mission 14
2:46:32 Mission 15
3:37:13 Mission 16
4:33:15 Mission 17
RPGs: youtube.com/playlist?list=PLPO56tlewLYT371Geb78ZLf5II41s7LyN
Front Mission Series: youtube.com/playlist?list=PLPO56tlewLYRsv2QRdkt1Vb2WAoH_RPWR
The 2023 remake of Front Mission 2, via Steam. This game was never officially released in the West until now and while there was an attempt to fan translate the original PS1 version, it was never completed. Thus, I do not have videos for the original PS1 version.
Please note that this is segmented and edited.
Notes
For mission 13, you have a choice to make regarding the team that assists you. You can take the team Saribash gives you or go to the arena and fight a team that will replace Saribash’s team if you win. I go with Saribash’s team because regardless of the choice you make, the team will get destroyed during the mission. It’s just more time efficient to not bother.
During the bar scene that takes place before mission 14 and after mission 16, the game uses the shop music from Front Mission 1 and I had to edit this out for the same reasons that I had to edit it out of my videos for that game. I am not in a position to combat copyright trolls.
Regarding mission 14: This mission and pretty much every mission after takes 40+ minutes to complete thanks to the number of enemies, animation length and RNG. Shields are dumb.
Mission 15: There are two ways to complete this mission. The first is to destroy all enemies. The second way is by destroying the fuel tank to create a fire wall around the base and then destroying all enemies inside said wall. The second option is faster and what the game wants you to do, but the first is significantly more experience, which is a precious commodity. You also get a Restore All.
Mission 16: Due to a bug with the cutscene, you’re forced into the mission without being able to upgrade/prepare Ash’s team and this forces me to hold his units back for a few turns before I can take on the mobile weapons.
It’s also apparently possible to get the Jingo computer by forcing one of the enemies to surrender, but this requires a skill you get by having 140 honor on a unit and the only way you’d have that is if you’ve been playing this game in a really stupid and inefficient way, in my opinion.
A note regarding the level 5 overclocks: This is a secret that the game does not actually tell you, as far as I know. It more or less doubles the effect of the mode 4/5 skills. On the Guanaco computer, this means that SDP system now negates all piercing damage below 20. Most actually dangerous enemies use fire or shock, so this is not as game breaking as it would seem but it’s still a decisive advantage. For the Holism computer, energy save only reduces the running cost of the wanzer and isn’t important.
00:00 Diaraba
08:59 Mission 11
53:17 Mission 12
1:10:52 Mission 13
1:51:04 Mission 14
2:46:32 Mission 15
3:37:13 Mission 16
4:33:15 Mission 17










