Uploaded August 2022 | Updated September 2026, 1 week ago
Well, its finally done, looking back I'm not quite sure what prompted me to make another minigame. Maybe it was to spite the people that doubted Falling Maze was the hardest minigame, might have been out of disappointment at how unplayable and rushed Falling Maze was, or it might have been another proof of concept demo that turned into something massive. Regardless, I now present the Hardest Minigame in Geometry Dash, an open-world nightmare reserved only for the worthy, Floating Maze.
Building this was a rollercoaster of emotions, and I'm not joking, because one moment I'm making huge progress and the next I'm hit with a headache inducing bug that takes forever to solve. Just getting down a working platformer mode with controls that work and make sense was far harder than you would think. I could talk forever about the various kinds of problem solving I had to do to get this level out, but I'm getting tired of writing this description.
But lastly, something the minigame has that you can't see here is a full working menu system that I'm really proud of, check it out when the level is playable, there's something in it of interest...
Song: newgrounds.com/audio/listen/960349
Well, its finally done, looking back I'm not quite sure what prompted me to make another minigame. Maybe it was to spite the people that doubted Falling Maze was the hardest minigame, might have been out of disappointment at how unplayable and rushed Falling Maze was, or it might have been another proof of concept demo that turned into something massive. Regardless, I now present the Hardest Minigame in Geometry Dash, an open-world nightmare reserved only for the worthy, Floating Maze.
Building this was a rollercoaster of emotions, and I'm not joking, because one moment I'm making huge progress and the next I'm hit with a headache inducing bug that takes forever to solve. Just getting down a working platformer mode with controls that work and make sense was far harder than you would think. I could talk forever about the various kinds of problem solving I had to do to get this level out, but I'm getting tired of writing this description.
But lastly, something the minigame has that you can't see here is a full working menu system that I'm really proud of, check it out when the level is playable, there's something in it of interest...
Song: newgrounds.com/audio/listen/960349










