Uploaded August 2023 | Updated September 2026, 1 week ago
This should come as a surprise to some, I couldn't resist myself. After having a blast with making Tunneling Vermin for Jamattack's CC3, despite my urge to leave the other contestants alone, I gave his CC4 a try. The main idea of the contest is that all object must be placed and kept in the spaces on or between each of their grid blocks, as well as limited 90 rotation.
So, why didn't I finish it? I could say I got more busy than I expected throughout the summer with Floating Outskirts and other things, but this really was not a low effort project. I think the reason I lost interest in the last month is because I didn't find these limitations near as rewarding as the ones for CC3. Don't get me wrong, they are creative, but I couldn't escape the feeling that these limitations were more burdens than they were inspiring. That's just my experience with it though, I am overjoyed to see this contest even more flooded with talented people than CC3. God, several of them genuinely stood a chance against me. I'll probably finish this another time, while only kind of abiding by the contest rules.
Another thing to note, I added the same extra restrictions as CC3, No blending, no alpha triggers, AND, this time, below 20K objects, what you see decorated is only 10K objects, the crazy optimization was almost unintentional.
(it wasn't a NONG this time! :o)
Song: Shiny Suits For Shiny Gents by Bossfight newgrounds.com/audio/listen/402816
This should come as a surprise to some, I couldn't resist myself. After having a blast with making Tunneling Vermin for Jamattack's CC3, despite my urge to leave the other contestants alone, I gave his CC4 a try. The main idea of the contest is that all object must be placed and kept in the spaces on or between each of their grid blocks, as well as limited 90 rotation.
So, why didn't I finish it? I could say I got more busy than I expected throughout the summer with Floating Outskirts and other things, but this really was not a low effort project. I think the reason I lost interest in the last month is because I didn't find these limitations near as rewarding as the ones for CC3. Don't get me wrong, they are creative, but I couldn't escape the feeling that these limitations were more burdens than they were inspiring. That's just my experience with it though, I am overjoyed to see this contest even more flooded with talented people than CC3. God, several of them genuinely stood a chance against me. I'll probably finish this another time, while only kind of abiding by the contest rules.
Another thing to note, I added the same extra restrictions as CC3, No blending, no alpha triggers, AND, this time, below 20K objects, what you see decorated is only 10K objects, the crazy optimization was almost unintentional.
(it wasn't a NONG this time! :o)
Song: Shiny Suits For Shiny Gents by Bossfight newgrounds.com/audio/listen/402816










![The Vermin Queen - by YoReid - [PLATFORMER PREVIEW]
[EDITED BY @AirzGD]
Oh man I could not help myself, even with my elaborate roadmap for 2.2s beginning, I already got sidetracked. But this is certainly for the better, as platformer mode has proven a great introduction to 2.2. And as a bonus, I revived a mediocre side project to some of my proudest work already, and Im saying that before Ive even made the bossfight..
Still, this wont even dig a foot into the chasm of potential that I know 2.2 holds, this project wont take more than a few more weeks, so I find myself stunned by the possible results of me or others taking several months on a 2.2 project. Heres to a new era, folks, it almost feels like were kids again.
Song: Shiny Suits for Shiny Gents (by bossfight)
https://www.newgrounds.com/audio/listen/402816 The Vermin Queen - by YoReid - [PLATFORMER PREVIEW]](https://i.ytimg.com/vi/h2BKgJg3VfM/mqdefault.jpg)