Uploaded December 2024 | Updated September 2026, 1 week ago
Level Info:
Difficulty: Hard Demon (I think?)
Objects: Under 40k
Hours: 130
Pretty insane that exactly one month ago, this level was cancelled. Now instead its done, because after an entire damn year of doing absolutely nothing despite having the most anticipated update of my life out I realized I need a different approach to making levels. Instead of only building when I'm motivated, I need to teach myself to be motivated. I have so much I want to make, I made a 'release of 2.2' video just to show everyone how much I've planned this out. Of course, no plans are truly set in stone, hell I couldn't even go a few weeks without starting an unplanned project. Over the past month I finished a CC results vid, an announcement for the next CC, a collab part, a minigame remake, and an entire platformer just through sheer willpower, and I think they all turned out great. That showed me that I can make so much in so much less time if I learn to persistently work on my projects while still respecting my passion and my academics.
So, The Vermin Queen, a level that almost got cancelled twice; first as a Jam CC4 entry and then again as a platformer. It should be clear this project was not terribly important to me, but I couldn't be more glad I found the resolve to finish it. Ignoring my English Final level, this is an excellent introduction into my work in 2.2. I loved being able to use more of my game design intuition to make an interactive bossfight and an orb gimmick that I could creatively employ in different ways through the whole level. It was also nice to share my take on platformer levels overall; in my opinion I think the creating community as a whole has been doing platformers all wrong in this first year of 2.2, and I wanted to share a certain approach that I think will help make platformers, especially hard ones, feel natural instead of forced. (My CC2 will try to do this even more!)
Songs:
Shiny Suits for Shiny Gents by bossfight
youtube.com/watch?v=fidDyy3HINI
Fort Fläsk by bossfight
youtube.com/watch?v=ZVbFkuH0H-Y
0:00 - Lake
0:32 - Hill
1:08 - Ruins
2:00 - Colosseum
4:44 - Cavern
Level Info:
Difficulty: Hard Demon (I think?)
Objects: Under 40k
Hours: 130
Pretty insane that exactly one month ago, this level was cancelled. Now instead its done, because after an entire damn year of doing absolutely nothing despite having the most anticipated update of my life out I realized I need a different approach to making levels. Instead of only building when I'm motivated, I need to teach myself to be motivated. I have so much I want to make, I made a 'release of 2.2' video just to show everyone how much I've planned this out. Of course, no plans are truly set in stone, hell I couldn't even go a few weeks without starting an unplanned project. Over the past month I finished a CC results vid, an announcement for the next CC, a collab part, a minigame remake, and an entire platformer just through sheer willpower, and I think they all turned out great. That showed me that I can make so much in so much less time if I learn to persistently work on my projects while still respecting my passion and my academics.
So, The Vermin Queen, a level that almost got cancelled twice; first as a Jam CC4 entry and then again as a platformer. It should be clear this project was not terribly important to me, but I couldn't be more glad I found the resolve to finish it. Ignoring my English Final level, this is an excellent introduction into my work in 2.2. I loved being able to use more of my game design intuition to make an interactive bossfight and an orb gimmick that I could creatively employ in different ways through the whole level. It was also nice to share my take on platformer levels overall; in my opinion I think the creating community as a whole has been doing platformers all wrong in this first year of 2.2, and I wanted to share a certain approach that I think will help make platformers, especially hard ones, feel natural instead of forced. (My CC2 will try to do this even more!)
Songs:
Shiny Suits for Shiny Gents by bossfight
youtube.com/watch?v=fidDyy3HINI
Fort Fläsk by bossfight
youtube.com/watch?v=ZVbFkuH0H-Y
0:00 - Lake
0:32 - Hill
1:08 - Ruins
2:00 - Colosseum
4:44 - Cavern




![The Vermin Queen - by YoReid - [PLATFORMER PREVIEW]
[EDITED BY @AirzGD]
Oh man I could not help myself, even with my elaborate roadmap for 2.2s beginning, I already got sidetracked. But this is certainly for the better, as platformer mode has proven a great introduction to 2.2. And as a bonus, I revived a mediocre side project to some of my proudest work already, and Im saying that before Ive even made the bossfight..
Still, this wont even dig a foot into the chasm of potential that I know 2.2 holds, this project wont take more than a few more weeks, so I find myself stunned by the possible results of me or others taking several months on a 2.2 project. Heres to a new era, folks, it almost feels like were kids again.
Song: Shiny Suits for Shiny Gents (by bossfight)
https://www.newgrounds.com/audio/listen/402816 The Vermin Queen - by YoReid - [PLATFORMER PREVIEW]](https://i.ytimg.com/vi/h2BKgJg3VfM/mqdefault.jpg)



![(LIST DEMON MINIGAME) Floating Outskirts: Gameplay Trailer
EDITED BY AIRZYY, show him support yall he is cool and good :]
https://www.youtube.com/channel/UCCfP_J1xioHFWMd4oT_9_2Q
This aint no teaser, folks. Here is a true representation of what Ive been cooking, a platformer minigame that did not spawn from a tech demo, but an inexplicable burning spite that drove me to annihilate the buggy mess that is Floating Maze and far outshine it with this.
As you saw, this minigame will have 10 unique themed levels, each having around 5 rooms. This totals in 50 rooms total to beat without dying. EACH ROOM ALONE can already be a serious challenge, so having to beat all 50 is why Im so confident this level is list worthy. Each level will also have at least one secret room, and this ones heavy on the story. The original Floating Maze takes about 5 minutes at most to beat, but Floating Outskirts takes as much as 3x as long at 14 minutes.
Also, yes, I skipped levels 6 and 7 while decorating. Why? why not. Those levels will be named Quarry and Precinct respectively, so lookout for those in the full level showcase, which shouldnt be incredibly far away now, anyway, peace ;]
Music: Static Symphony by EliteFerrex
https://www.youtube.com/watch?v=G2kkongcSs8
https://www.newgrounds.com/audio/listen/959666 (LIST DEMON MINIGAME) Floating Outskirts: Gameplay Trailer](https://i.ytimg.com/vi/jfR-c57vlWg/mqdefault.jpg)

