Uploaded August 2022 | Updated September 2026, 1 week ago
Hey fellas, while y'all are just getting a little excited over this I'm going to once again over-explain every minute detail of what this level is and how it came to be, whether you like it or not.
It all started when I was building The Sulphur Sea, and while making the abyss part of the level I had to change the water color to be very dark because.. y'know, abyss. And while it was dark I scrolled back to the first part of the level to see the ocean being a nearly pitch black liquid spread across the horizon. Well pitch black was a good word to describe it because it immediately gave me the idea to make a level themed on pitch, or rather tar. The level begins with the occasional tar pit posing a threat to the player but slowly transforms into a decaying wasteland under an ocean of tar.
But I'm sure you're wondering about that creature you're seeing, and yes, this will be an actual boss fight level, the first real one since Beatdemon. This is the beast of tar that embodies the life-sucking nature of tar pits, almost an embodiment of death itself. Upon seeing the player it begins collecting the remnants of its past victims with its amorphous limbs to construct a skeletal host to possess and harass you with, but as you will see later bones aren't the only thing that can serve as a host for it.
TAR SPIT will be a 1 minute 12 second long Easy demon, another level meant to be more accessible to the general public. However I plan for this level to have 3 coins that are exceedingly difficult, each requiring its own path to get independently of each other. One coin will be collected by beating the level normally, except while playing entirely in mini form, boosting the difficulty closer to a hard demon. The other two are complete and very difficult alternate paths that split from the main path halfway through the level, you can see the papyrus chart and runestones there at 0:34, those indicate if you have completed the requirements for going to the alternate paths.
Finally, the song, it was difficult to find a song that matched the theme of death and decay of tar really well, even one by Dunderpatrullen or Bossfight. Then I remembered LukHash, and realized they might have uploaded new songs last time I checked. And sure enough this bop came out earlier this year and it fits perfectly, here it is: newgrounds.com/audio/listen/1132147
Hey fellas, while y'all are just getting a little excited over this I'm going to once again over-explain every minute detail of what this level is and how it came to be, whether you like it or not.
It all started when I was building The Sulphur Sea, and while making the abyss part of the level I had to change the water color to be very dark because.. y'know, abyss. And while it was dark I scrolled back to the first part of the level to see the ocean being a nearly pitch black liquid spread across the horizon. Well pitch black was a good word to describe it because it immediately gave me the idea to make a level themed on pitch, or rather tar. The level begins with the occasional tar pit posing a threat to the player but slowly transforms into a decaying wasteland under an ocean of tar.
But I'm sure you're wondering about that creature you're seeing, and yes, this will be an actual boss fight level, the first real one since Beatdemon. This is the beast of tar that embodies the life-sucking nature of tar pits, almost an embodiment of death itself. Upon seeing the player it begins collecting the remnants of its past victims with its amorphous limbs to construct a skeletal host to possess and harass you with, but as you will see later bones aren't the only thing that can serve as a host for it.
TAR SPIT will be a 1 minute 12 second long Easy demon, another level meant to be more accessible to the general public. However I plan for this level to have 3 coins that are exceedingly difficult, each requiring its own path to get independently of each other. One coin will be collected by beating the level normally, except while playing entirely in mini form, boosting the difficulty closer to a hard demon. The other two are complete and very difficult alternate paths that split from the main path halfway through the level, you can see the papyrus chart and runestones there at 0:34, those indicate if you have completed the requirements for going to the alternate paths.
Finally, the song, it was difficult to find a song that matched the theme of death and decay of tar really well, even one by Dunderpatrullen or Bossfight. Then I remembered LukHash, and realized they might have uploaded new songs last time I checked. And sure enough this bop came out earlier this year and it fits perfectly, here it is: newgrounds.com/audio/listen/1132147


![Floating Outskirts FULL SHOWCASE + SFX (List Demon Minigame)
I VERIFIED IT BUT STILL CHECK OUT MY TWITCH :] https://www.twitch.tv/pooryoreid
ALSO EDITTED BY AIRZYY AGAIN: @AirzGD
Well everyone, this is it. I havent uploaded a level in over a year now and it ended up being by far my largest project to date. 420 hours is a lot, over 3x the time I spent on The Sulphur Sea. Making the un-decorated version of this level alone took 113 hours, and I honestly couldnt be happier with the result.
This minigame is by far the most detailed, polished, fun, smooth, difficult, and optimized of any of my minigames. The level is under 80,000 objects, which, since it reasonably takes more than 8 minutes to beat, makes it more optimized than Change of Scene. In terms of performance, I never drop below 200fps through the entire thing, which is over twice as good as Floating Maze.
Whats ironic is, this entire level started from a failed collab with Zenovia (or Lunziestella). We were going to make a platformer bossfight with custom songs and sfx, and out of curiosity I went ahead and made a prototype for new platformer controls. The controls worked SO well that I started making prototypes for a full platformer minigame. Next thing I knew Floating Outskirts was born, and it was going very very well. Now it has become my sendoff to 2.1, an update which has taken up a third of my lifespan. I still cant wrap my head around what 2.2 will be like, all I know is Im going to dominate that update. Theres a reason I havent called any of my levels my masterpiece, youll see the dawn of my masterpiece in 2.2...
But, this isnt the end of my journey for Floating Outskirts, in 2.2, Im going to update the level to not only use camera controls to reduce lag even further, but Im adding more secret content to it and sfx. Be prepared for that..
Music: Static Symphony by EliteFerrex
https://www.youtube.com/watch?v=G2kkongcSs8
https://www.newgrounds.com/audio/listen/959666
0:00 - Rampart
0:48 - Foundry
1:16 - Garden
1:59 - Temple
3:24 - Palace
4:33 - Quarry
5:13 - Precinct
5:54 - Aqueduct
7:29 - Vault
9:29 - Monolith
10:13 - Ending Floating Outskirts FULL SHOWCASE + SFX (List Demon Minigame)](https://i.ytimg.com/vi/lYswi_4FrcM/mqdefault.jpg)







