Uploaded August 2022 | Updated September 2026, 1 week ago
Hey fellas, I made this in like 2 hours because I thought it would be fun, and it was. This takes some inspiration from from Colliderscope in how you can use unsynced loops to make randomized gameplay throughout the whole level, except instead of spawn loops, I used rotation at different speeds, this key difference is likely why I was able to get it down to below 30 objects, as the rotation triggers can be activated at the beginning and forgot about without a spawn trigger repeating it.
Here's a list of the objects:
Background: 9
Spikey balls: 4
Solid blocks: 3
Rotate triggers: 4
Color triggers: 3
Move triggers: 2
Spawn triggers: 2
Pulse triggers: 1
Portals: 1
Hey fellas, I made this in like 2 hours because I thought it would be fun, and it was. This takes some inspiration from from Colliderscope in how you can use unsynced loops to make randomized gameplay throughout the whole level, except instead of spawn loops, I used rotation at different speeds, this key difference is likely why I was able to get it down to below 30 objects, as the rotation triggers can be activated at the beginning and forgot about without a spawn trigger repeating it.
Here's a list of the objects:
Background: 9
Spikey balls: 4
Solid blocks: 3
Rotate triggers: 4
Color triggers: 3
Move triggers: 2
Spawn triggers: 2
Pulse triggers: 1
Portals: 1
![Floating Outskirts FULL SHOWCASE + SFX (List Demon Minigame)
I VERIFIED IT BUT STILL CHECK OUT MY TWITCH :] https://www.twitch.tv/pooryoreid
ALSO EDITTED BY AIRZYY AGAIN: @AirzGD
Well everyone, this is it. I havent uploaded a level in over a year now and it ended up being by far my largest project to date. 420 hours is a lot, over 3x the time I spent on The Sulphur Sea. Making the un-decorated version of this level alone took 113 hours, and I honestly couldnt be happier with the result.
This minigame is by far the most detailed, polished, fun, smooth, difficult, and optimized of any of my minigames. The level is under 80,000 objects, which, since it reasonably takes more than 8 minutes to beat, makes it more optimized than Change of Scene. In terms of performance, I never drop below 200fps through the entire thing, which is over twice as good as Floating Maze.
Whats ironic is, this entire level started from a failed collab with Zenovia (or Lunziestella). We were going to make a platformer bossfight with custom songs and sfx, and out of curiosity I went ahead and made a prototype for new platformer controls. The controls worked SO well that I started making prototypes for a full platformer minigame. Next thing I knew Floating Outskirts was born, and it was going very very well. Now it has become my sendoff to 2.1, an update which has taken up a third of my lifespan. I still cant wrap my head around what 2.2 will be like, all I know is Im going to dominate that update. Theres a reason I havent called any of my levels my masterpiece, youll see the dawn of my masterpiece in 2.2...
But, this isnt the end of my journey for Floating Outskirts, in 2.2, Im going to update the level to not only use camera controls to reduce lag even further, but Im adding more secret content to it and sfx. Be prepared for that..
Music: Static Symphony by EliteFerrex
https://www.youtube.com/watch?v=G2kkongcSs8
https://www.newgrounds.com/audio/listen/959666
0:00 - Rampart
0:48 - Foundry
1:16 - Garden
1:59 - Temple
3:24 - Palace
4:33 - Quarry
5:13 - Precinct
5:54 - Aqueduct
7:29 - Vault
9:29 - Monolith
10:13 - Ending Floating Outskirts FULL SHOWCASE + SFX (List Demon Minigame)](https://i.ytimg.com/vi/lYswi_4FrcM/mqdefault.jpg)









