Uploaded January 2023 | Updated September 2026, 1 week ago
Good afternoon my friends, recently I have made an unexpected amount of progress on this level, but on account of most of it being coin routes I can't show most of it. Regardless I'm glad to finally be able to show you the part of the level I was most excited to make, the sea of tar. This has been amazing practice in animation so far and the actual bossfight is hopefully going to reflect that even more, which as you can see is going to get a little heated...
All I have left to do in this level is 4 different bossfights for each route you can take, its daunting, but its putting what I've so far been best at to good use. This level should probably be out early this year, but I certainly want to take my time as this is my chance to show that Beatdemon is not the only thing I can animate with expertise, anyway cya!
Good afternoon my friends, recently I have made an unexpected amount of progress on this level, but on account of most of it being coin routes I can't show most of it. Regardless I'm glad to finally be able to show you the part of the level I was most excited to make, the sea of tar. This has been amazing practice in animation so far and the actual bossfight is hopefully going to reflect that even more, which as you can see is going to get a little heated...
All I have left to do in this level is 4 different bossfights for each route you can take, its daunting, but its putting what I've so far been best at to good use. This level should probably be out early this year, but I certainly want to take my time as this is my chance to show that Beatdemon is not the only thing I can animate with expertise, anyway cya!


![(LIST DEMON MINIGAME) Floating Outskirts: Gameplay Trailer
EDITED BY AIRZYY, show him support yall he is cool and good :]
https://www.youtube.com/channel/UCCfP_J1xioHFWMd4oT_9_2Q
This aint no teaser, folks. Here is a true representation of what Ive been cooking, a platformer minigame that did not spawn from a tech demo, but an inexplicable burning spite that drove me to annihilate the buggy mess that is Floating Maze and far outshine it with this.
As you saw, this minigame will have 10 unique themed levels, each having around 5 rooms. This totals in 50 rooms total to beat without dying. EACH ROOM ALONE can already be a serious challenge, so having to beat all 50 is why Im so confident this level is list worthy. Each level will also have at least one secret room, and this ones heavy on the story. The original Floating Maze takes about 5 minutes at most to beat, but Floating Outskirts takes as much as 3x as long at 14 minutes.
Also, yes, I skipped levels 6 and 7 while decorating. Why? why not. Those levels will be named Quarry and Precinct respectively, so lookout for those in the full level showcase, which shouldnt be incredibly far away now, anyway, peace ;]
Music: Static Symphony by EliteFerrex
https://www.youtube.com/watch?v=G2kkongcSs8
https://www.newgrounds.com/audio/listen/959666 (LIST DEMON MINIGAME) Floating Outskirts: Gameplay Trailer](https://i.ytimg.com/vi/jfR-c57vlWg/mqdefault.jpg)



![Floating Outskirts FULL SHOWCASE + SFX (List Demon Minigame)
I VERIFIED IT BUT STILL CHECK OUT MY TWITCH :] https://www.twitch.tv/pooryoreid
ALSO EDITTED BY AIRZYY AGAIN: @AirzGD
Well everyone, this is it. I havent uploaded a level in over a year now and it ended up being by far my largest project to date. 420 hours is a lot, over 3x the time I spent on The Sulphur Sea. Making the un-decorated version of this level alone took 113 hours, and I honestly couldnt be happier with the result.
This minigame is by far the most detailed, polished, fun, smooth, difficult, and optimized of any of my minigames. The level is under 80,000 objects, which, since it reasonably takes more than 8 minutes to beat, makes it more optimized than Change of Scene. In terms of performance, I never drop below 200fps through the entire thing, which is over twice as good as Floating Maze.
Whats ironic is, this entire level started from a failed collab with Zenovia (or Lunziestella). We were going to make a platformer bossfight with custom songs and sfx, and out of curiosity I went ahead and made a prototype for new platformer controls. The controls worked SO well that I started making prototypes for a full platformer minigame. Next thing I knew Floating Outskirts was born, and it was going very very well. Now it has become my sendoff to 2.1, an update which has taken up a third of my lifespan. I still cant wrap my head around what 2.2 will be like, all I know is Im going to dominate that update. Theres a reason I havent called any of my levels my masterpiece, youll see the dawn of my masterpiece in 2.2...
But, this isnt the end of my journey for Floating Outskirts, in 2.2, Im going to update the level to not only use camera controls to reduce lag even further, but Im adding more secret content to it and sfx. Be prepared for that..
Music: Static Symphony by EliteFerrex
https://www.youtube.com/watch?v=G2kkongcSs8
https://www.newgrounds.com/audio/listen/959666
0:00 - Rampart
0:48 - Foundry
1:16 - Garden
1:59 - Temple
3:24 - Palace
4:33 - Quarry
5:13 - Precinct
5:54 - Aqueduct
7:29 - Vault
9:29 - Monolith
10:13 - Ending Floating Outskirts FULL SHOWCASE + SFX (List Demon Minigame)](https://i.ytimg.com/vi/lYswi_4FrcM/mqdefault.jpg)



