First Games in C++: Krazy Karts (v0.6) - My First Menu System! @s0lly
First Games in C++: Krazy Karts (v0.6) - My First Menu System!  @s0lly
Uploaded November 2018 | Updated September 2026, 1 hour ago
A video in a series, finishing with my next game, Krazy Karts!

This demonstrates my simple menu system; I'm quite happy with the results given that this is my first attempt at a menu! Many an enum were used...

I've designed the program so that larger game assets are only loaded into the game when a "race" is begun. This means that very few assets are loaded up front, meaning a very quick startup time for the application, which I quite like.

The design now allows for adding in 6 different maps quite easily, which I'll aim at doing shortly (I only have one placeholder for now). I also need to focus heavily on the game mechanics themselves, to actually turn this into a functional game!

It uses simple 2D game engine with pseudo-3d techniques: decidedly retro. I'm using a tweaked version of the one presented by javidx9; watch his brilliant tutorial here: youtu.be/ybLZyY655iY

I will release the game on itch and all code on GitHub once I've finalised the game.

Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!
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First Games in C++: Krazy Karts (v0.6) - My First Menu System!

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