First Games in C++: Dungeons and Flagons (v0.75) - Multiple Light Sources @s0lly
First Games in C++: Dungeons and Flagons (v0.75) - Multiple Light Sources  @s0lly
Uploaded November 2018 | Updated September 2026, 2 hours ago
A video in a series, including my OLC 2018 Game Jam submission, Dungeons and Flagons! See the itch.io submission here: s0lly.itch.io/dungeons-and-flagons

This video demonstrates each of the torches with their own light sources. This has the knock-on effect in that collecting a torch also "steals" the light from the torch, which is a nice little visual cue that it has been added to your torch collection.

The torches don't cast light very far, hence the "box" of light around the torch. I'm aiming to remedy that in the next update. I also want to centre the light around the top of the torch sprite - a bit more in line with how a torch would actually work!!

I will release all code on GitHub once I've finalised the full game.

Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!

Thanks to Eric Skiff (ericskiff.com/music) for his amazing music! Using the tracks "Come and Find Me - B mix", "Come and Find Me", "Ascending", and "Digital Native".
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First Games in C++: Dungeons and Flagons (v0.75) - Multiple Light Sources

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