OpenGL Engine - Showcase 10: To Orbit @s0lly
OpenGL Engine - Showcase 10: To Orbit  @s0lly
Uploaded August 2020 | Updated September 2026, 2 hours ago
This series of videos will demonstrate my progress in making a Game Engine in OpenGL.



I've already played around with these mechanics so was keen to add them all in: simple skybox, orbital mechanics, orbiting camera. Clearly some issues on the graphics side, e.g. lighting is definitely wrong, but we'll get to making that look all pretty and correct when I go down a heavy graphics update (at some point).


As before, this engine does not use any libraries; I'm trying to learn everything by hand here (perhaps a slightly ridiculous endeavour).


Learning Sources:

- Real-Time Rendering, 4th Edition
- learnopengl.com
- OpenGL Programming Guide (the Red Book), 9th Edition
- khronos.org/registry/OpenGL-Refpages/gl4
- Game Physics Engine Development, 2nd Edition



Other Social Media stuffs:

twitch.tv/s0llygaming
twitter.com/s0lly
instagram.com/s0lly.gaming
github.com/s0lly
patreon.com/s0lly
OpenGL Engine - Showcase 10: To OrbitFirst Games in C++: Dungeons and Flagons (v0.89) - Pause Menu / Simple Saving & LoadingAI Steering Behaviour Visualisation v7: Swarm BehaviourSimple 2D Game Engine in C++: Draft 3 - Advanced Player Movement2D Game Engine in C++: [8] 2D Normal Maps2D Game Engine in C++: [5] Alpha BlendingFirst Games in C++ - PacMan! (First Draft)Creating a Positioning System in Racing Games (as used in Krazy Karts)Raytracing in Excel - Using the GPU!AI Steering Behaviours (v8: Toggle Behaviours)Game Engine 14: Atmospheric ScatteringRaytracing - in Excel!!
s0lly |

OpenGL Engine - Showcase 10: To Orbit

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