Uploaded January 2019 | Updated September 2026, 2 hours ago
This video illustrates an useful addition to the "planes" concept, that being alpha blending / transparency.
Critically, this will allow effects such as clouds in a top down / isometric game, see-through ghosts in a side-scrolling game, or smoke (as displayed here) in any type of game. It could also allow for effects such as creating see through areas of closer "planes" to make sure that the "playing area" is still visible.
I will release all code on GitHub once I've finalised the engine - and have nice looking code to boot!
Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!
This video illustrates an useful addition to the "planes" concept, that being alpha blending / transparency.
Critically, this will allow effects such as clouds in a top down / isometric game, see-through ghosts in a side-scrolling game, or smoke (as displayed here) in any type of game. It could also allow for effects such as creating see through areas of closer "planes" to make sure that the "playing area" is still visible.
I will release all code on GitHub once I've finalised the engine - and have nice looking code to boot!
Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!










