First Games in C++: Dungeons and Flagons (v0.1) - Setting the Stage @s0lly
First Games in C++: Dungeons and Flagons (v0.1) - Setting the Stage  @s0lly
Uploaded November 2018 | Updated September 2026, 2 hours ago
A video in a series, finishing with my OLC 2018 Game Jam submission, Dungeons and Flagons! See the Game Jam page here: itch.io/jam/olc-codejam-2018

This is an extremely simple start, setting the stage for my first attempt at a 2D dungeon crawler. This video just demonstrates the basic set up with the key base classes I plan to have in the game operating correctly.

The plan is for it to be a top down hack 'n slash, allowing me to practice / learn the following C++ / Game Programming techniques:
1. Sprite animation
2. Inheritance
3. Shadow Casting / Line of Sight
4. Tile map / world design
5. In game menu to save, exit, pause, etc
6. Inventory system

I will release the game on itch and all code on GitHub once I've finalised the game.

Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!
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First Games in C++: Dungeons and Flagons (v0.1) - Setting the Stage

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