Uploaded March 2020 | Updated September 2026, 3 days ago
This fight took me two months.
Own Sphere Grid = All characters may not leave their section of the sphere grid.
Ability Nodes Only = Only activating sphere grid nodes that teach new skills and abilities are allowed. All stat increasing nodes are to be left alone.
No Items = This includes everything from Phoenix Downs to Dark Matters.
No Summons = Yuna is not allowed to summon any Aeons during combat.
No Overdrives = RIP Kimahri.
This was done on an emulated version of the Japanese FFX International version with English voiced modded in.
Initial Equipment:
Tidus: (One MP Cost, Sensor, First Strike) + (HP + 30%, Stoneproof, Auto-Haste, Auto-Regen)
Yuna: (First Strike, Piercing) + (Auto-Haste, Auto-Shell, Stoneproof, Auto-Regen)
Auron: (Piercing, One MP Cost, Sensor, First Strike) + (Auto-Protect, Auto-Haste, Auto-Regen, Stoneproof)
Lulu: (One MP Cost, Magic Booster, Magic + 30%) + (Auto-Haste, Auto-Shell, Stoneproof, Auto-Regen)
Wakka: (One MP Cost, Zombiestrike, Poisonstrike, Darkstrike) + (Stoneproof, HP+30%, Auto-Haste, Auto-Shell)
Rikku: (One MP Cost, Magic Booster, Magic + 30%) + (Auto-Haste, Auto-Shell, Ribbon, Auto-Regen)
Kimahri: (filler) + (Auto-Haste, Auto-Shell, Stoneproof, Auto-Regen)
Phase 1:
From the opening round to when BFA uses his Overdrive is so straightforward and basic you could do it on auto-pilot. First, Wakka does a sick trick-shot to Full Break BFA, then Rikku uses Spare Change to take out the Pagodas while Auron Sentinels. After that, I have Yuna switch to a One MP Cost staff and have Lulu lay down a Bio. From here is a solid 15 minutes of putting down all the necessary buffs that the girls will need for Phase 2 of the fight, namely x5 Focus and Reflex for Yuna and Lulu, and x5 Cheer, Protect and Auto-Life for them plus Rikku. All the while, I have to make sure to bring out Rikku to take out the Pagodas as they revive. If both revive at the same time and Rikku can't snipe them both, Kimahri can take up the third active party slot. All three are the only ones who can afford to have their MP stolen by the Pagodas, while the Auto-Regen counteracts the poison damage on Auron and Kimahri until Yuna can Esuna them.
By the end, BFA's Overdrive gauge will be near full, so to save on talk actions, I have Tidus under Auto-Life Provoke him. Note that if Wakka hadn't put BFA under Zombie in the first turn, I could use this time to retry until he gets afflicted. After BFA commits flagrant child abuse, I put Tidus under x5 Cheer, Shell, and Protect, and then have him Provoke BFA again while Lulu kills Auron to knock him out of Sentinel. From here, I have the girls switch to armors with Defense +20% and HP +50%, have Yuna lay down Regens on them, and switch her weapon with another one with Magic Booster. When I feel the time is right, I have Auron Sentinel again so that he can tank a Left Arm Thrust from BFA while still being able to escape with a Talk action, and have Rikku knock away BFA's remaining health.
Phase 2:
If you're still following this description, let me explain. During Phase 2, BFA gets his third and most dangerous attack, a sword swipe that hits everyone in the party for 3,900 damage before any kind of setups, and deals a turn delay to anyone it hits. This one move is part of the reason this challenge has so few victors (0 as far as I know), since the best option against it is to just hope he doesn't use it ever during the fight.
Back to the video, the reason I made sure that Tidus got a talk turn is because BFA's first turn in Phase 2 will always be a sword swipe, but this can be skipped with a talk. From here on, BFA has a 20% chance of using his sword. The 25 minutes of setups comes into play here, as Lulu and Rikku can tank one swipe, while Yuna can tank two in a row, and the Reflexes give Lulu a 42% chance to dodge and Yuna a 32% chance to dodge. Rikku needs to be in the active party most of the time due to the Pagodas reviving. If both revive during this time, it's often better to have Lulu kill one of them instead of waiting it out with Rikku as usual. I sometimes choose to have Yuna or Lulu switch weapons instead of attacking so that the party can have more turns in case a sword swipe happens.
At 31:45, BFA falls beneath half health and starts his second attack pattern (unlike other bosses, he still switches attack patterns even if he was damaged by poison). Now his sword swipes have a whopping 66% chance of happening. A lot can go wrong here, and a bunch of my own attempts have been stopped by the bad RNG this phase of the fight brings. Miraculously, this attempt blessed me with three Jecht Beams in a row, giving me a much needed three move turn with BFA at 30,000 hit points. Tbh I was YOLOing pretty hard at the end, trusting that max Spare Change, Holy, and Doublecast Flare would put him in poison damage range. Thankfully, that happened, giving him a mere 1401 HP left, so no matter what he did, I'd have won.
And that's how I solved Tidus's daddy issues.
This fight took me two months.
Own Sphere Grid = All characters may not leave their section of the sphere grid.
Ability Nodes Only = Only activating sphere grid nodes that teach new skills and abilities are allowed. All stat increasing nodes are to be left alone.
No Items = This includes everything from Phoenix Downs to Dark Matters.
No Summons = Yuna is not allowed to summon any Aeons during combat.
No Overdrives = RIP Kimahri.
This was done on an emulated version of the Japanese FFX International version with English voiced modded in.
Initial Equipment:
Tidus: (One MP Cost, Sensor, First Strike) + (HP + 30%, Stoneproof, Auto-Haste, Auto-Regen)
Yuna: (First Strike, Piercing) + (Auto-Haste, Auto-Shell, Stoneproof, Auto-Regen)
Auron: (Piercing, One MP Cost, Sensor, First Strike) + (Auto-Protect, Auto-Haste, Auto-Regen, Stoneproof)
Lulu: (One MP Cost, Magic Booster, Magic + 30%) + (Auto-Haste, Auto-Shell, Stoneproof, Auto-Regen)
Wakka: (One MP Cost, Zombiestrike, Poisonstrike, Darkstrike) + (Stoneproof, HP+30%, Auto-Haste, Auto-Shell)
Rikku: (One MP Cost, Magic Booster, Magic + 30%) + (Auto-Haste, Auto-Shell, Ribbon, Auto-Regen)
Kimahri: (filler) + (Auto-Haste, Auto-Shell, Stoneproof, Auto-Regen)
Phase 1:
From the opening round to when BFA uses his Overdrive is so straightforward and basic you could do it on auto-pilot. First, Wakka does a sick trick-shot to Full Break BFA, then Rikku uses Spare Change to take out the Pagodas while Auron Sentinels. After that, I have Yuna switch to a One MP Cost staff and have Lulu lay down a Bio. From here is a solid 15 minutes of putting down all the necessary buffs that the girls will need for Phase 2 of the fight, namely x5 Focus and Reflex for Yuna and Lulu, and x5 Cheer, Protect and Auto-Life for them plus Rikku. All the while, I have to make sure to bring out Rikku to take out the Pagodas as they revive. If both revive at the same time and Rikku can't snipe them both, Kimahri can take up the third active party slot. All three are the only ones who can afford to have their MP stolen by the Pagodas, while the Auto-Regen counteracts the poison damage on Auron and Kimahri until Yuna can Esuna them.
By the end, BFA's Overdrive gauge will be near full, so to save on talk actions, I have Tidus under Auto-Life Provoke him. Note that if Wakka hadn't put BFA under Zombie in the first turn, I could use this time to retry until he gets afflicted. After BFA commits flagrant child abuse, I put Tidus under x5 Cheer, Shell, and Protect, and then have him Provoke BFA again while Lulu kills Auron to knock him out of Sentinel. From here, I have the girls switch to armors with Defense +20% and HP +50%, have Yuna lay down Regens on them, and switch her weapon with another one with Magic Booster. When I feel the time is right, I have Auron Sentinel again so that he can tank a Left Arm Thrust from BFA while still being able to escape with a Talk action, and have Rikku knock away BFA's remaining health.
Phase 2:
If you're still following this description, let me explain. During Phase 2, BFA gets his third and most dangerous attack, a sword swipe that hits everyone in the party for 3,900 damage before any kind of setups, and deals a turn delay to anyone it hits. This one move is part of the reason this challenge has so few victors (0 as far as I know), since the best option against it is to just hope he doesn't use it ever during the fight.
Back to the video, the reason I made sure that Tidus got a talk turn is because BFA's first turn in Phase 2 will always be a sword swipe, but this can be skipped with a talk. From here on, BFA has a 20% chance of using his sword. The 25 minutes of setups comes into play here, as Lulu and Rikku can tank one swipe, while Yuna can tank two in a row, and the Reflexes give Lulu a 42% chance to dodge and Yuna a 32% chance to dodge. Rikku needs to be in the active party most of the time due to the Pagodas reviving. If both revive during this time, it's often better to have Lulu kill one of them instead of waiting it out with Rikku as usual. I sometimes choose to have Yuna or Lulu switch weapons instead of attacking so that the party can have more turns in case a sword swipe happens.
At 31:45, BFA falls beneath half health and starts his second attack pattern (unlike other bosses, he still switches attack patterns even if he was damaged by poison). Now his sword swipes have a whopping 66% chance of happening. A lot can go wrong here, and a bunch of my own attempts have been stopped by the bad RNG this phase of the fight brings. Miraculously, this attempt blessed me with three Jecht Beams in a row, giving me a much needed three move turn with BFA at 30,000 hit points. Tbh I was YOLOing pretty hard at the end, trusting that max Spare Change, Holy, and Doublecast Flare would put him in poison damage range. Thankfully, that happened, giving him a mere 1401 HP left, so no matter what he did, I'd have won.
And that's how I solved Tidus's daddy issues.










