Uploaded December 2025 | Updated September 2026, 2 weeks ago
A playthrough of Square Electronic Arts' 2000 role-playing game for the Sony PlayStation, Final Fantasy IX.
In the playthrough, I do all of the optional stuff, including the ATE scenes, the sidequests, and the superbosses. This video is the first part of a four-part playthrough, showing from the beginning up through Gargan Roo.
Links to the other parts:
Part 2 youtu.be/q9y69k-OFdE
Part 3 youtu.be/WymYZEYqrF0
Part 4 youtu.be/OCalB_UhggE
To avoid any major plot spoilers, I'm only going to provide timestamps for the disc changes and the points where the party enters a new major location.
4:42:30 Lindblum
8:35:29 Burmecia
9:54:07 Disc 2 begins
10:18:38 Treno
Final Fantasy IX was the last mainline Final Fantasy game to be released on the original PlayStation, and it was the final Final Fantasy to be worked on by the series' creator, Hironobu Sakaguchi, who is credited as the game's scenario writer and co-producer.
It is fitting, then, that Final Fantasy IX serves as a fond farewell to the series as we once knew it. Gone are the bleak, industrial dystopias of Final Fantasy VI-VIII: this is a sentimental, nostalgia-fueled adventure that hearkens back to the days of swords and sorcery, pseudo-European pastoral landscapes, and an earnest sense of whimsy that had been long since been left by the wayside.
It's a celebration of the past, but it's not stuck there. FFIX continues to refine and innovate on several of the series' gameplay staples - the ATB and character customization systems have been completely revamped - and though it's not perfectly balanced, it was a much needed, highly appreciated course correction following FF VIII's bold missteps.
And it doesn't stop there. The writing nails the essence of Final Fantasy at its very best, and the cast of characters is better developed than ever before. The production values are the highest in the series to this point, the graphics strain the PlayStation to its limits, and the soundtrack is top shelf Uematsu.
FFIX does have a couple sticking points - it's too easy, the battles are slow, and the optional Chocobo Hot & Cold sidequest is excruciatingly long and grindy and dull - but those aren't the things that come to mind whenever I think back on my experiences with the game. Instead, I'm left smiling at memories of a journey full of heartfelt moments. And of Vivi.
Thank you, Hironobu Sakaguchi, for such a special game.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Square Electronic Arts' 2000 role-playing game for the Sony PlayStation, Final Fantasy IX.
In the playthrough, I do all of the optional stuff, including the ATE scenes, the sidequests, and the superbosses. This video is the first part of a four-part playthrough, showing from the beginning up through Gargan Roo.
Links to the other parts:
Part 2 youtu.be/q9y69k-OFdE
Part 3 youtu.be/WymYZEYqrF0
Part 4 youtu.be/OCalB_UhggE
To avoid any major plot spoilers, I'm only going to provide timestamps for the disc changes and the points where the party enters a new major location.
4:42:30 Lindblum
8:35:29 Burmecia
9:54:07 Disc 2 begins
10:18:38 Treno
Final Fantasy IX was the last mainline Final Fantasy game to be released on the original PlayStation, and it was the final Final Fantasy to be worked on by the series' creator, Hironobu Sakaguchi, who is credited as the game's scenario writer and co-producer.
It is fitting, then, that Final Fantasy IX serves as a fond farewell to the series as we once knew it. Gone are the bleak, industrial dystopias of Final Fantasy VI-VIII: this is a sentimental, nostalgia-fueled adventure that hearkens back to the days of swords and sorcery, pseudo-European pastoral landscapes, and an earnest sense of whimsy that had been long since been left by the wayside.
It's a celebration of the past, but it's not stuck there. FFIX continues to refine and innovate on several of the series' gameplay staples - the ATB and character customization systems have been completely revamped - and though it's not perfectly balanced, it was a much needed, highly appreciated course correction following FF VIII's bold missteps.
And it doesn't stop there. The writing nails the essence of Final Fantasy at its very best, and the cast of characters is better developed than ever before. The production values are the highest in the series to this point, the graphics strain the PlayStation to its limits, and the soundtrack is top shelf Uematsu.
FFIX does have a couple sticking points - it's too easy, the battles are slow, and the optional Chocobo Hot & Cold sidequest is excruciatingly long and grindy and dull - but those aren't the things that come to mind whenever I think back on my experiences with the game. Instead, I'm left smiling at memories of a journey full of heartfelt moments. And of Vivi.
Thank you, Hironobu Sakaguchi, for such a special game.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!




![Final Fantasy VII (PS1) Playthrough [3 of 3] - NintendoComplete
Final Fantasy VII (PS1) Playthrough [3 of 3] - NintendoComplete Final Fantasy VII (PS1) Playthrough [3 of 3] - NintendoComplete](https://i.ytimg.com/vi/dNzygpMl3Ss/mqdefault.jpg)

![Bases Loaded (NES) Playthrough [1 of 4]
A playthrough of Jalecos 1988 baseball game for the NES, Bases Loaded.
This is the first part of a four-part playthrough, showing the first twenty-three games of the penant mode as the Jersey team.
Part 2: https://youtu.be/z5czzzR5eK8
Part 3: https://youtu.be/anuJt4T0oko
Part 4: https://youtu.be/wIBKlkYC22U
Bases Loaded, known in Japan as 燃えろ!!プロ野球 (Moero!! Puro Yakyuu, lit. _Burn!! Pro Baseball_ ), was the first game in two long-running series from Jaleco. It kicked off the Bases Loaded series, which saw eight installments released across three console generations before ultimately being canceled in 1996. It was also the first game in the Moero!! line-up of eight NES sports titles, five of which (Bases Loaded 1-3, Racket Attack, Hoops, and Goal!) were released in North America.
There are twelve fictional teams, and the penant mode challenges you take your chosen team to the top over the course of an eighty game season.
The primary selling point was the presentation. To give it the feel of a television broadcast, batting and pitching are both shown from a behind-the-pitcher perspective, the umpires calls are voiced, and big ticket moments (like homeruns and fights) are displayed on the jumbotron.
The gameplay is about what youd expect from an NES baseball game. There are multiple pitches, you can swing at specific spots in the box to direct where the ball goes on contact, you can steal bases, and you can substitute players whenever you like by calling time.
Bases Loaded is its best when youre new to it. Its fancy, flashy, and fun. However, the more familiar the game becomes, the more its flaws are made apparent. The pace of play is slow, the game will crash at seemingly random moments (especially when a fight breaks out after the pitcher beans the hitter), bunts occasionally send the ball flying out of the park, and the CPU players are totally braindead.
The games difficulty is upended by a couple of teams who can steamroll everyone else with very little effort. Jersey is an excellent example. Rose and Hall both have pitches that the CPU-controlled batters wont swing at. Once youve figured that out, a single run is all you need to win any game, and thats where Jerseys power hitters come in. Paste is a one man wrecking crew, and Bay can easily mop up Pastes leftovers. The lack of balance makes for a fun power trip for a few games, but then youre left bored out of your mind for the six dozen remaining games that have to be slogged through to finish the season.
Bases Loaded deserves credit for being better than LJNs MLB, but its playability doesnt compete in the same league as Nintendos Baseball or Namcos Famista (RBI Baseball). I liked it well enough when I played it casually as a kid, but now, after more than forty hours spent recording such extraordinarily repetitive gameplay, I understand how it came to be so reviled by the Japanese.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Bases Loaded (NES) Playthrough [1 of 4]](https://i.ytimg.com/vi/eK0BY2_C9cc/mqdefault.jpg)



