Uploaded June 2026 | Updated September 2026, 2 weeks ago
A playthrough of GameTek's 1988 license-based game show game for the NES, Jeopardy!
Played against two CPU opponents on difficulty level 2.
In 1987, IJE, the company that held the rights to produce electronic versions of Jeopardy! and Wheel of Fortune, saw plenty of opportunity based on the success seen by licencee ShareData, who developed and published numerous home computer adaptations of Merv Griffin's hit shows.
Does anyone else remember the classic DOS CGA versions of Wheel of Fortune and Jeopardy! that each came on a single 5.25" floppy disk? The games with the neon yellow, orange, and green CGA graphics with a "soundtrack" that was so aggressively honked by the internal PC speaker?
Deciding that self-publishing these titles would net a larger profit, IJE established the GameTek label, and they released their first game under the new banner in late 1988. That game was Jeopardy! for the NES, developed by Rare.
Closely mimicking the competitive “provide the question that goes with the answer” play of the television series, Jeopardy! presents players with 1,500 questions created specifically for the show’s first Nintendo outing. All of the staples of the show are present and accounted for: three-player competitive play, risk-versus-reward style scoring, Daily Double challenges, and the opportunity to win massive sums of cash in the no-holds-barred Final Jeopardy! round all make for an authentic experience.
Well, except for the weird omission of its superstar host. Or any visible host, for that matter.
Considering how many games that they were pumping out every month at this point, Rare maintained a surprisingly high level of quality, and Jeopardy! was no exception. The game plays smoothly and at a good pace, and the graphics are pretty neat despite how barren and goofy they are. The eyes terrify me and those reaction animations are so janky, but the game's overall look is weirdly appealing.
The questions are too easy and the text parser is occasionally a bit too rigid, but I've always loved Rare's NES Jeopardy! games. They're fun whether you're playing alone or with friends, and a full game can be finished in less than a half hour, making them nice, simple pick-up-and-play titles.
I'd call it classic NES gaming, all in all.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of GameTek's 1988 license-based game show game for the NES, Jeopardy!
Played against two CPU opponents on difficulty level 2.
In 1987, IJE, the company that held the rights to produce electronic versions of Jeopardy! and Wheel of Fortune, saw plenty of opportunity based on the success seen by licencee ShareData, who developed and published numerous home computer adaptations of Merv Griffin's hit shows.
Does anyone else remember the classic DOS CGA versions of Wheel of Fortune and Jeopardy! that each came on a single 5.25" floppy disk? The games with the neon yellow, orange, and green CGA graphics with a "soundtrack" that was so aggressively honked by the internal PC speaker?
Deciding that self-publishing these titles would net a larger profit, IJE established the GameTek label, and they released their first game under the new banner in late 1988. That game was Jeopardy! for the NES, developed by Rare.
Closely mimicking the competitive “provide the question that goes with the answer” play of the television series, Jeopardy! presents players with 1,500 questions created specifically for the show’s first Nintendo outing. All of the staples of the show are present and accounted for: three-player competitive play, risk-versus-reward style scoring, Daily Double challenges, and the opportunity to win massive sums of cash in the no-holds-barred Final Jeopardy! round all make for an authentic experience.
Well, except for the weird omission of its superstar host. Or any visible host, for that matter.
Considering how many games that they were pumping out every month at this point, Rare maintained a surprisingly high level of quality, and Jeopardy! was no exception. The game plays smoothly and at a good pace, and the graphics are pretty neat despite how barren and goofy they are. The eyes terrify me and those reaction animations are so janky, but the game's overall look is weirdly appealing.
The questions are too easy and the text parser is occasionally a bit too rigid, but I've always loved Rare's NES Jeopardy! games. They're fun whether you're playing alone or with friends, and a full game can be finished in less than a half hour, making them nice, simple pick-up-and-play titles.
I'd call it classic NES gaming, all in all.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
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![Bases Loaded (NES) Playthrough [1 of 4]
A playthrough of Jalecos 1988 baseball game for the NES, Bases Loaded.
This is the first part of a four-part playthrough, showing the first twenty-three games of the penant mode as the Jersey team.
Part 2: https://youtu.be/z5czzzR5eK8
Part 3: https://youtu.be/anuJt4T0oko
Part 4: https://youtu.be/wIBKlkYC22U
Bases Loaded, known in Japan as 燃えろ!!プロ野球 (Moero!! Puro Yakyuu, lit. _Burn!! Pro Baseball_ ), was the first game in two long-running series from Jaleco. It kicked off the Bases Loaded series, which saw eight installments released across three console generations before ultimately being canceled in 1996. It was also the first game in the Moero!! line-up of eight NES sports titles, five of which (Bases Loaded 1-3, Racket Attack, Hoops, and Goal!) were released in North America.
There are twelve fictional teams, and the penant mode challenges you take your chosen team to the top over the course of an eighty game season.
The primary selling point was the presentation. To give it the feel of a television broadcast, batting and pitching are both shown from a behind-the-pitcher perspective, the umpires calls are voiced, and big ticket moments (like homeruns and fights) are displayed on the jumbotron.
The gameplay is about what youd expect from an NES baseball game. There are multiple pitches, you can swing at specific spots in the box to direct where the ball goes on contact, you can steal bases, and you can substitute players whenever you like by calling time.
Bases Loaded is its best when youre new to it. Its fancy, flashy, and fun. However, the more familiar the game becomes, the more its flaws are made apparent. The pace of play is slow, the game will crash at seemingly random moments (especially when a fight breaks out after the pitcher beans the hitter), bunts occasionally send the ball flying out of the park, and the CPU players are totally braindead.
The games difficulty is upended by a couple of teams who can steamroll everyone else with very little effort. Jersey is an excellent example. Rose and Hall both have pitches that the CPU-controlled batters wont swing at. Once youve figured that out, a single run is all you need to win any game, and thats where Jerseys power hitters come in. Paste is a one man wrecking crew, and Bay can easily mop up Pastes leftovers. The lack of balance makes for a fun power trip for a few games, but then youre left bored out of your mind for the six dozen remaining games that have to be slogged through to finish the season.
Bases Loaded deserves credit for being better than LJNs MLB, but its playability doesnt compete in the same league as Nintendos Baseball or Namcos Famista (RBI Baseball). I liked it well enough when I played it casually as a kid, but now, after more than forty hours spent recording such extraordinarily repetitive gameplay, I understand how it came to be so reviled by the Japanese.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Bases Loaded (NES) Playthrough [1 of 4]](https://i.ytimg.com/vi/eK0BY2_C9cc/mqdefault.jpg)







