FF8 Contrived Challenge - Episode 7: BGH251F2 @SegaChief
FF8 Contrived Challenge - Episode 7: BGH251F2  @SegaChief
Uploaded January 2014 | Updated September 2026, 2 weeks ago
The tank is my favourite character.

-Strategy-

-) No Levelling: Includes GFs
-) No STR Junction
-) No Limit Breaks
-) No Hero/Holy War
-) No Chocobo World
-) No Card/Card-Mod

We've got more EXP to deal with so its Junctions off as Zell goes in fists blazing. He has two groups to fight, one for the weapons and another while escaping (might be avoidable but not sure). But in-between these fights we've got our second encounter with Biggs & Wedge. They're not dangerous by any means, and have some great magic to Draw, but both can go 'berserk' toward the end and start dishing out a lot more damage; fortunately we didn't see that this time.

The D-District 'Boss' is a couple of GIMs and an Elite Soldier throwing support magic at them. Aura makes their attacks hit much harder so we keep Protect up and throw out Dispel to get rid of Aura. Should've just killed the elite soldier at the start but didn't expect him to go down so easily. Interestingly, Protect reduces the damage of Micro Missiles which is supposed to deal half your current HP as damage.

Then we come to the Missile Base. We have to go for a 'perfect' scenario so we don't run into any unnecessary EXP as the Base Leader and his cohorts all give EXP, unusually. They can use Confuse, and the Leader can coordinate their attacks or have them use magic so he's the first to go.

Finally, we have the BGH251F2. With just 8 minutes on the clock to kill both it and its crew, and with only two active party members, it's up to our limited stock of Thundaga, Thundara, and Water to get the job done. While its machine gun is dangerous at 200 damage, it's the Beam Cannon that we have to avoid as it deals roughly 890 damage. After crashing the tank, the crew jump out but they can be swept fairly quickly with Double spells.
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FF8 Contrived Challenge - Episode 7: BGH251F2

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