Uploaded September 2020 | Updated September 2026, 3 weeks ago
This is chapter 15 of my FE7 HHM 0% growths playthrough, commentated by Mekkah and Bismix. It is completed in 7 turns (but counts as 8 turns).
Don't you just hate it when you sit down in your chair and it's been warmed by someone else's butt?
Subscribe for more MIX: youtube.com/channel/UChczJj0wxNY76y6Kn4-Ov5A
This is chapter 15 of my FE7 HHM 0% growths playthrough, commentated by Mekkah and Bismix. It is completed in 7 turns (but counts as 8 turns).
Don't you just hate it when you sit down in your chair and it's been warmed by someone else's butt?
Subscribe for more MIX: youtube.com/channel/UChczJj0wxNY76y6Kn4-Ov5A

![Can I beat the Black Knight with NO growths? [Commentated] FE10 HM 0% growths chapter 4-E (2) to (4)
This is chapters 4-E (2) to 4-E (4) of my FE10 HM 0% growths playthrough, commentated by Mekkah and me. They are completed in 2, 1, and 1 turn, respectively. Naesala gains 18 WEXP and ends 4-E (2) at SS strike.
Ikes duel against the Black Knight was highly planned while the run was in its nascency, as its a hard stat check with limited tools to help progress. Or at least, thats what I thought. Ike already has 2 big advantages in this fight: being able to wield a 39 MT effective Hammer, and the Black Knights AI allowing Ike to occupy the +10 def cover tile.
Offensively, Ike must 3HKO the Black Knight through 18 HP of Imbue healing to win in 2 turns. Against 88 HP and 40 def, Ike must have 70 atk to 3HKO. He needs 1 Energy Drop to reach 69 atk (which would do 87 HP damage), so the extra 1 point can come from a support across the barrier.
Defensively, Ike must find a way to survive 3 hits in order to deal 3 hits. Taking 1 Speedwing to avoid being doubled is pretty much non-negotiable. The rest comes through bulk boosters. I did not expect Ike to be able to reduce the Black Knights hit rate into the 50s as a viable way to win. This requires Ike to be at best biorhythm and to have a Dark affinity support partner. Since biorhythm is effectively a function of turn count, and Soren is otherwise garbage, there was almost no way that I couldve known back when I started the run that Ike could do this whole fight in best biorhythm alongside Soren in 4-E.
If we go the just dodge lmao route, Ike would not need any of the bulk boosters that he used in 3-E and beyond, freeing up a Dracoshield and 2 Seraph Robes. I think 1 Seraph Robe couldve unlocked the 1-6 (1) 2-turn (giving Ilyana bulk boosters can help to set up a needed Wrath or Resolve), but the other bulk boosters mostly wouldve shored up reliability in other risky Dawn Brigade maps rather than shaving any turns.
And lastly, the “glitch the game by passing through the barrier” route: https://youtu.be/wWDHBo7HMXg Can I beat the Black Knight with NO growths? [Commentated] FE10 HM 0% growths chapter 4-E (2) to (4)](https://i.ytimg.com/vi/vF7nspS9HN4/mqdefault.jpg)
![[Commentated] FE10 HM 0% growths chapter 1-5
This is chapter 1-5 of my FE10 HM 0% growths playthrough, commentated by Mekkah and Gwimpage. It is completed in 6 turns (and counts as 6 turns). Volug gains 39 WEXP and ends the chapter at A +39 strike.
From FE5 to Tellius, defend maps usually add a hidden 1 turn to the final turncount. This is because the chapter end event is coded to happen at the start of the player phase AFTER the last playable turn. FE10s chapter 1-5 is an exception, because the chapter ends at the start of turn 6 other phase instead of turn 7 player phase, so the game doesnt add the extra turn.
Stat checks in 1-5:
Soldier L13: Rolls 13 str OR 13 spd instead of 14 in both - pretty likely
Itemfinding in 1-5: Concoction (28%)
The Concoction is totally optional, but its useful later on exactly once.
Forging: Iron Knife (+15 hit) for 950 G, Iron Knife (+5 MT, +15 hit) for 2200 G
Subscribe to Gwimpage: https://www.youtube.com/@Gwimpage [Commentated] FE10 HM 0% growths chapter 1-5](https://i.ytimg.com/vi/vPAuyi5jqI4/mqdefault.jpg)




![[Commentated] FE10 HM 0% growths chapter 3-2
This is chapter 3-2 of my FE10 HM 0% growths playthrough, commentated by Mekkah and me. It is completed in 2 turns.
Yeah so this chapter is pretty lame and basic. I shouldve given Resolve to Oscar to slightly optimize his training regimen. The boss is quite tough to ORKO as you would need 47 atk and 24 AS to do it from the physical side without crits or Adept. This is not really possible to reach with the available tools in this chapter. Probably the best consistent method is Resolve Soren with Thunder, but even then he needs to get hit down into Resolve range first. [Commentated] FE10 HM 0% growths chapter 3-2](https://i.ytimg.com/vi/wlc0rGXIYJ8/mqdefault.jpg)


