Uploaded December 2010 | Updated September 2026, 3 weeks ago
Chapter 4-4 of my FE10 HM 0% growths run, completed in 8 turns.
Expenditures:
1x Wind (720G)
2x Restore (4000G)
500G remaining
Supports:
C (Ike, Soren)
A (Ulki, Janaff)
Skills:
Unassigned:
- Daunt (Ike)
Assigned:
- Daunt (Titania)
- Savior (Ike)
- Adept (Janaff)
- Adept (Ulki)
- Celerity (Rafiel)
Notes:
0:39: Ulki and Janaff using the Laguz Gem frees up a player phase action every turn. Given the number of stationary enemies in the northwest corner of the map, this is pretty important.
1:02: I assign Savior to Ike and have him carry Soren for +1 atk, +10 avo. The +1 atk is necessary to get a couple of KOs and the +10 avo is just insurance for when Ike falls below Resolve range.
2:03: Janaff does not have to ORKO this halberdier, because Rhys can finish on the next player phase.
2:13: Titania does not have to ORKO this warrior, because Oscar can finish on the next player phase.
2:20: Ulki needs to ORKO at least one of the general or the warrior.
3:21: I purchase a Wind for Tormod specifically so that he could have better accuracy for this KO.
4:43: With high natural avo, Vigilance, and Janaff support, Ulki will usually avoid every attack on enemy phase. Janaff is a higher priority target for the Sleep staff due to his lower res.
4:59: Rhys needs to be repositioned so that he can use Restore on Janaff on the next player phase.
7:58: Ike is the highest priority target for the Sleep staff and moves in to take the bait.
11:15: Ike needs to be under Resolve range for the last turn of the map, and loses Soren here to take away the support bonus and increase his chances of being hit.
Chapter 4-4 of my FE10 HM 0% growths run, completed in 8 turns.
Expenditures:
1x Wind (720G)
2x Restore (4000G)
500G remaining
Supports:
C (Ike, Soren)
A (Ulki, Janaff)
Skills:
Unassigned:
- Daunt (Ike)
Assigned:
- Daunt (Titania)
- Savior (Ike)
- Adept (Janaff)
- Adept (Ulki)
- Celerity (Rafiel)
Notes:
0:39: Ulki and Janaff using the Laguz Gem frees up a player phase action every turn. Given the number of stationary enemies in the northwest corner of the map, this is pretty important.
1:02: I assign Savior to Ike and have him carry Soren for +1 atk, +10 avo. The +1 atk is necessary to get a couple of KOs and the +10 avo is just insurance for when Ike falls below Resolve range.
2:03: Janaff does not have to ORKO this halberdier, because Rhys can finish on the next player phase.
2:13: Titania does not have to ORKO this warrior, because Oscar can finish on the next player phase.
2:20: Ulki needs to ORKO at least one of the general or the warrior.
3:21: I purchase a Wind for Tormod specifically so that he could have better accuracy for this KO.
4:43: With high natural avo, Vigilance, and Janaff support, Ulki will usually avoid every attack on enemy phase. Janaff is a higher priority target for the Sleep staff due to his lower res.
4:59: Rhys needs to be repositioned so that he can use Restore on Janaff on the next player phase.
7:58: Ike is the highest priority target for the Sleep staff and moves in to take the bait.
11:15: Ike needs to be under Resolve range for the last turn of the map, and loses Soren here to take away the support bonus and increase his chances of being hit.
![[Commentated] FE10 HM 0% growths chapter 3-2
This is chapter 3-2 of my FE10 HM 0% growths playthrough, commentated by Mekkah and me. It is completed in 2 turns.
Yeah so this chapter is pretty lame and basic. I shouldve given Resolve to Oscar to slightly optimize his training regimen. The boss is quite tough to ORKO as you would need 47 atk and 24 AS to do it from the physical side without crits or Adept. This is not really possible to reach with the available tools in this chapter. Probably the best consistent method is Resolve Soren with Thunder, but even then he needs to get hit down into Resolve range first. [Commentated] FE10 HM 0% growths chapter 3-2](https://i.ytimg.com/vi/wlc0rGXIYJ8/mqdefault.jpg)


