Uploaded March 2024 | Updated September 2026, 3 weeks ago
This is chapter 1-5 of my FE10 HM 0% growths playthrough, commentated by Mekkah and Gwimpage. It is completed in 6 turns (and counts as 6 turns). Volug gains 39 WEXP and ends the chapter at A +39 strike.
From FE5 to Tellius, defend maps usually add a hidden 1 turn to the final turncount. This is because the chapter end event is coded to happen at the start of the player phase AFTER the last playable turn. FE10's chapter 1-5 is an exception, because the chapter ends at the start of turn 6 other phase instead of turn 7 player phase, so the game doesn't add the extra turn.
Stat checks in 1-5:
Soldier L13: Rolls 13 str OR 13 spd instead of 14 in both - pretty likely
Itemfinding in 1-5: Concoction (28%)
The Concoction is totally optional, but it's useful later on exactly once.
Forging: Iron Knife (+15 hit) for 950 G, Iron Knife (+5 MT, +15 hit) for 2200 G
Subscribe to Gwimpage: youtube.com/@Gwimpage
This is chapter 1-5 of my FE10 HM 0% growths playthrough, commentated by Mekkah and Gwimpage. It is completed in 6 turns (and counts as 6 turns). Volug gains 39 WEXP and ends the chapter at A +39 strike.
From FE5 to Tellius, defend maps usually add a hidden 1 turn to the final turncount. This is because the chapter end event is coded to happen at the start of the player phase AFTER the last playable turn. FE10's chapter 1-5 is an exception, because the chapter ends at the start of turn 6 other phase instead of turn 7 player phase, so the game doesn't add the extra turn.
Stat checks in 1-5:
Soldier L13: Rolls 13 str OR 13 spd instead of 14 in both - pretty likely
Itemfinding in 1-5: Concoction (28%)
The Concoction is totally optional, but it's useful later on exactly once.
Forging: Iron Knife (+15 hit) for 950 G, Iron Knife (+5 MT, +15 hit) for 2200 G
Subscribe to Gwimpage: youtube.com/@Gwimpage




![[Commentated] FE10 HM 0% growths chapter 3-2
This is chapter 3-2 of my FE10 HM 0% growths playthrough, commentated by Mekkah and me. It is completed in 2 turns.
Yeah so this chapter is pretty lame and basic. I shouldve given Resolve to Oscar to slightly optimize his training regimen. The boss is quite tough to ORKO as you would need 47 atk and 24 AS to do it from the physical side without crits or Adept. This is not really possible to reach with the available tools in this chapter. Probably the best consistent method is Resolve Soren with Thunder, but even then he needs to get hit down into Resolve range first. [Commentated] FE10 HM 0% growths chapter 3-2](https://i.ytimg.com/vi/wlc0rGXIYJ8/mqdefault.jpg)


