@sora_sakurai_en
  @sora_sakurai_en
Masahiro Sakurai on Creating Games | Facial Animations [Animation] @sora_sakurai_en | Uploaded November 2023 | Updated October 2024, 6 hours ago.
Facial animations are how we give characters their expressions. While the ones in Smash Ultimate aren't as realistic as those made with more cutting-edge techniques, I'd like to use them to explain how these animations work.
Facial Animations [Animation]Play Testing Keeps Going [Team Management]Mandatory Strategies and Strategic Balance [Game Essence]Manga-like Visuals [Graphics]Keep Your Internal Pressure High [Work Ethic]Broad Input, Broad Output [Work Ethic]Do Graphics Impact Fun? [Graphics]In-Game Cutscenes [Planning & Game Design]Directors Need to Be Unique  [Work Ethic]Blade Trails [Effects]Making Tutorials Feel Natural  [Planning & Game Design]Targeting and Market Research [Marketing]

Facial Animations [Animation] @sora_sakurai_en

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