Uploaded June 2020 | Updated September 2026, 2 weeks ago
This is a, no commentary, Longplay of Extreme Rise Of The Triad for PC, played on Crezzy Man difficulty. This video shows the E4A11 level (Danger Mouth) with all secrets.
EROTT is 1995 addon to the Rise Of The Triad game developed by Apogee; the story continues from the end of ROTT; just before his defeat, El oscuro began a dark rite and reversed time meaning that all dead enemies come back to life stronger than ever before. You are called one more time to defeat El Oscuro and save the world.
There are 5 playable characters (3 male, 2 female). Their main differences are the moving speed, accuracy and health they have.
The graphics are good for its era with much gore and a variety of enemies, traps and environments. The music is also nice with many soundtracks to accompany each stage. Sound effects are decent too.
Where the game shines is its gameplay; the controls are responsive and the plethora of secrets and secret levels definitely enhance the replay-ability. Additionally, there are bonuses that are awarded at the end of each stage by fulfilling certain criteria (kill all enemies, get all powerups etc.). If you manage to collect all of them you get the bonus-bonus which give you a huge amount of points.
Regarding difficulty EROTT is quite hard especially on high difficulty settings. Firstly, the are some bugs that make your life hell (like accessing the secret level in Episode 1), secondly, the level design is chaotic in some stages and combining the plethora of traps they make the game pretty challenging and lastly, the are many enemies (especially monks and triad enforcers) in closed areas that require great speed and flexibility to avoid their missiles.
In short, EROTT is a mediocre addon, with many bugs, average level design. It is a challenging FPS however, so give it a try if your are up to.
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Game is played by me in one go. No in-level save states/cheats have been used. Recorded and played with DosBox.
Please note I uploaded it just for fun, no intention to compete anyone.
This is a, no commentary, Longplay of Extreme Rise Of The Triad for PC, played on Crezzy Man difficulty. This video shows the E4A11 level (Danger Mouth) with all secrets.
EROTT is 1995 addon to the Rise Of The Triad game developed by Apogee; the story continues from the end of ROTT; just before his defeat, El oscuro began a dark rite and reversed time meaning that all dead enemies come back to life stronger than ever before. You are called one more time to defeat El Oscuro and save the world.
There are 5 playable characters (3 male, 2 female). Their main differences are the moving speed, accuracy and health they have.
The graphics are good for its era with much gore and a variety of enemies, traps and environments. The music is also nice with many soundtracks to accompany each stage. Sound effects are decent too.
Where the game shines is its gameplay; the controls are responsive and the plethora of secrets and secret levels definitely enhance the replay-ability. Additionally, there are bonuses that are awarded at the end of each stage by fulfilling certain criteria (kill all enemies, get all powerups etc.). If you manage to collect all of them you get the bonus-bonus which give you a huge amount of points.
Regarding difficulty EROTT is quite hard especially on high difficulty settings. Firstly, the are some bugs that make your life hell (like accessing the secret level in Episode 1), secondly, the level design is chaotic in some stages and combining the plethora of traps they make the game pretty challenging and lastly, the are many enemies (especially monks and triad enforcers) in closed areas that require great speed and flexibility to avoid their missiles.
In short, EROTT is a mediocre addon, with many bugs, average level design. It is a challenging FPS however, so give it a try if your are up to.
---------------------------------------------------------------------
Game is played by me in one go. No in-level save states/cheats have been used. Recorded and played with DosBox.
Please note I uploaded it just for fun, no intention to compete anyone.

![Master Karateka (Hard/Level 3) [GB] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Master Karateka for Game Boy, playing on Hard/Level 3. One of the shortest games for Game Boy, with poor quality standards; surprised its licensed by Nintendo. Story is the same old recipe, a bad guy (Master Karateka Akuma) who kidnaps the chick (Princess Mariko) and its up to the hero (you) to rescue her. There are no lifes or continues so you need to finish the game in one sitting (no big deal since its so short). There is also a score meter but gets reset after switching off Game Boy.
There are 2 modes; VS to play against another person and the story (play mode) for solo play. At the start of each level the hero can increase some of his abilities (Power, Life, Speed). There are 3 difficulties but havent observed significant differences (maybe a little harder-to-kill enemies). Pickups are rare; at the start of each stage the first opponent throws a shuriken to you which you can kick to pick it up (handy for bosses as it deals a free damage). At the start of second stage you pick up something that looks like a cylinder (not sure what it does) and at start of stage 3 you pick up a potion which restores some of your health. There are only 3 stages with a boss at the end of each; after beating Akuma in stage 3 you free the Princess.
Regarding the game itself, graphics are very mediocre even for Game Boy standards. The characters have poor animations and background is almost absent. Music is also below average; there is one (annoying) track playing throughout the game with another track for intro and ending. As for controls, what can I say? Very unresponsive that makes the game unplayable. The only way to complete the game is via kicks, dont try to use punches as they have very short hit range. Just kick, kick, kick into oblivion, thats the way of karateka. And the eagle, for God shake, such an annoying enemy. Replayability is zero as there is nothing to do after finishing the game (no secrets, extra levels etc.). The game is quite difficult but for all the wrong reasons.
In short, Master Karateka is a very poor quality game in pretty much all aspects (bad programming, poor graphics/sound, unresponsive gameplay, dull story...); I surely dont recommend it. No death run (show a funny death animation at 6:40).
Below are the video times for each stage.
Stage 1: 0:38
Stage 2: 2:45
Stage 3: 4:43
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Master Karateka (Hard/Level 3) [GB] - Real Time Longplay (No death)](https://i.ytimg.com/vi/iYF8rMS_fkI/mqdefault.jpg)

![Geometry Dash - Darker Drop [PC] [Easy Demon]
This is a, no commentary, playthrough of Geometry Dash playing a user made level called Darker Drop created by Alkali. Nice design and gameplay. 2/2 coin(s) collected. I would rate it as Insane.
Geometry Dash is a simple (you play with a single button) but, simultaneously, very addictive game. The objective is to reach the end of each level with a single attempt (no death). The difficulty ranges from easy to impossible in some user created levels. There is a large community and thus a huge amount of user made levels to play.
I play GD for quite some time, already finished all main stages, and currently trying to unlock the rest of hidden features.
Game is played by me. No save states/cheats have been used. Recorded in FRAPS 3.5.9.
If the video has ads it means the music is copyrighted, you can find an ad-blocker to circumvent it. My channel is not monetized and does not include any ads whatsoever.
Please note I uploaded it just for fun, no intention to compete anyone. My monitor is 60 Hz in case you are wondering. Geometry Dash - Darker Drop [PC] [Easy Demon]](https://i.ytimg.com/vi/iiCkCr7e654/mqdefault.jpg)






![Star Trek Generations: Beyond the Nexus [GB] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Star Trek Generations: Beyond the Nexus for Game Boy, released in 1994. It is based on homonym movie, so Im not going into detail regarding the plot.
The game consists of a series of mini-games that repeat each other. There are 5 in total, the part where you control a spacecraft trying to annihilate the opponents, the mini-game where you have to match the frequency by placing the correct items at the appropriate locations, the part where you have to navigate the spaceship through a series of squares, the mini-game where you have to fix the electric circuit by joining the appropriate parts, and a top-bottom mini-game where you control Kirk trying to accomplish an objective. There are no difficulty settings, only a password screen to resume the game. There are no health pickups or 1UPs, once you lose its game over sending you to start screen. There is also no score table for points. Note that to see the real ending you have to input Farragut in password, to defeat Soren by...matching the frequency!
Regarding the game itself, graphics are very basic even for Game Boy standards. Music is absent during some missions and only a few tracks play for the rest. Sound effects are poor as well. There are no pickups to collect. Replayability is minimal, after completing the game you go back to main screen, no reward or NG+ mode. Gameplay is very boring, the spaceship missions take a lot of time to complete (health of alien spaceships is quite high) and you lost yourself trying to find the opponents, mini-map is also rubbish. The rest of mini-games are also very repetitive and boring. What disturbed me the most is the walking/running speed of Kirk, it moves like a turtle, making these mini-games very difficult. As for difficulty, I would say its average/high, but for all the wrong reasons; unresponsive controls, slow movement and some weird bugs.
In short, Star Trek Generations: Beyond the Nexus is a poor game, rashly made to accompany the theater release, very repetitive and quite short in length. Quite happy I managed to do a no death run.
Below are the time stamps for each level:
Ship 1: 0:45
Frequency 1: 5:45
Squares 1: 6:22
Circuit 1: 6:58
Frequency 2: 9:25
Circuit 2: 10:03
Squares 2: 12:57
Kirk 1: 13:31
Ship 2: 14:57
Frequency 3: 18:38
Kirk 2: 20:19
Ship 3: 21:49
Circuit 3: 24:35
Squares 3: 26:53
Kirk 3: 27:41
Ship 3: 28:24
Circuit 4: 30:58
Frequency 4: 34:30
ame is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Star Trek Generations: Beyond the Nexus [GB] - Real Time Longplay (No death)](https://i.ytimg.com/vi/la2lEhEnaVE/mqdefault.jpg)