Uploaded February 2019 | Updated September 2026, 3 weeks ago
This is my last upload for the Murkmire Patch. I just need to say a thank you to my team-mates at Hodor. I was lucky enough to take part in all scores, but I just wish I could pay everyone back better by not dying in half of them.
Pushing vDSA was fun for two reasons:
- Great teammates
- Strong competition (shout out to Gotta Blast / What Mechanics)
We probably won't be going back, so hopefully this might help you guys in future runs, since there's not a lot of full runs out there.
Thanks to everyone for watching and reading my stuff up until now. I hope you may continue to enjoy them in Wrathstone onwards.
----
Trash Gear: Advancing Yokeda (this was terrible, use Leviathan), TFS, Velidreth
Bosses: Advancing Yokeda (this is fine), TFS, Chudan/Kraghs
Timestamps:
00:13 - Round 1
03:40 - Round 2
07:18 - Round 3
11:25 - Round 4
15:26 - Round 5
19:36 - Round 6
23:52 - Round 7
28:37 - Round 8
33:07 - Round 9
38:04 - Round 10
Teammates:
@Web_Silliams (Stamblade DD) - youtube.com/watch?v=UZtISnQbDF8
@WarfireX (Stamblade DD) - youtube.com/watch?v=DK9XQRn5owI
@PK44 (DK Tank)
@andy.s - Addon maker, requirement so it can carry us again
----
Tracklist:
0:00 AK - We're Older Now | youtu.be/YqXItN3o36M
3:49 Andy Leech - Dawn | youtu.be/MTz9GLlgPQA
7:53 AK - Night Drive (NEW on HearWeGo and usable in monetized videos)
11:58 Gostes - Alone | youtu.be/zhi-8AX-ccY
16:57 Azaleh & Eikona - In Aeternum (NEW on HearWeGo and usable in monetized videos)
21:36 Fyze - Alone (NEW on HearWeGo and usable in monetized videos)
25:38 Gostes - Nineteen | youtu.be/jq6XEzT5Rs0
29:18 Nomyn - Astral | youtu.be/C5OUN5OEBcs
33:08 Aurora B. Polaris - Tunnel Vision | youtu.be/qEk2_-TL1Kg
36:40 Andy Leech x 4lienetic - Nightfall | youtu.be/X0-AvRA7kB0
This is my last upload for the Murkmire Patch. I just need to say a thank you to my team-mates at Hodor. I was lucky enough to take part in all scores, but I just wish I could pay everyone back better by not dying in half of them.
Pushing vDSA was fun for two reasons:
- Great teammates
- Strong competition (shout out to Gotta Blast / What Mechanics)
We probably won't be going back, so hopefully this might help you guys in future runs, since there's not a lot of full runs out there.
Thanks to everyone for watching and reading my stuff up until now. I hope you may continue to enjoy them in Wrathstone onwards.
----
Trash Gear: Advancing Yokeda (this was terrible, use Leviathan), TFS, Velidreth
Bosses: Advancing Yokeda (this is fine), TFS, Chudan/Kraghs
Timestamps:
00:13 - Round 1
03:40 - Round 2
07:18 - Round 3
11:25 - Round 4
15:26 - Round 5
19:36 - Round 6
23:52 - Round 7
28:37 - Round 8
33:07 - Round 9
38:04 - Round 10
Teammates:
@Web_Silliams (Stamblade DD) - youtube.com/watch?v=UZtISnQbDF8
@WarfireX (Stamblade DD) - youtube.com/watch?v=DK9XQRn5owI
@PK44 (DK Tank)
@andy.s - Addon maker, requirement so it can carry us again
----
Tracklist:
0:00 AK - We're Older Now | youtu.be/YqXItN3o36M
3:49 Andy Leech - Dawn | youtu.be/MTz9GLlgPQA
7:53 AK - Night Drive (NEW on HearWeGo and usable in monetized videos)
11:58 Gostes - Alone | youtu.be/zhi-8AX-ccY
16:57 Azaleh & Eikona - In Aeternum (NEW on HearWeGo and usable in monetized videos)
21:36 Fyze - Alone (NEW on HearWeGo and usable in monetized videos)
25:38 Gostes - Nineteen | youtu.be/jq6XEzT5Rs0
29:18 Nomyn - Astral | youtu.be/C5OUN5OEBcs
33:08 Aurora B. Polaris - Tunnel Vision | youtu.be/qEk2_-TL1Kg
36:40 Andy Leech x 4lienetic - Nightfall | youtu.be/X0-AvRA7kB0



![ESO - Magicka Warden Rotation Showcase - See Description - Murkmire PTS 4.2.0
EDIT 1st October - Please see this video for better comparison against other Magicka Classes: https://www.youtube.com/watch?v=CD0Qn2edBIA
Just a quick rotation showcase for the Magicka Warden, with the new changes in mind. This is the PTS, so anything can be subject to change until the official release of Murkmire, which we should see in 4-5 weeks. Please see the updated video for news about further changes
I will highlight the fact that this is just a rotation showcase and not a build video as such since I didnt test much apart from a few enchants.
NOTE: I tested here with Minor Vulnerability (as is standard now for Magicka when comparing setups), elemental drain and orbs for support. I did not have Combat Prayer nor one of either (Minor Prophecy, Minor Sorcery or Engulfing Flames. Minor vulnerability was needed since I was comparing a Shock damage glyph with a frost and an Absorb Magicka one (theyre all basically the same). Thanks, @stileanima for your time.
I must say that the Magicka Warden rotation is more interesting to play than ever. DPS-wise, the MagWarden is roughly the same as it is in previous patches, if not a tiny bit lower. Before now, the rotation was basically just keeping up your dots, but now it is doing just that whilst casting Deep Fissure on cooldown which is pretty fun (I had an uptime of 94% in this video without recasting early, so I guess this is what you could aim for).
Bird of Prey, which gives Minor Berserk on cooldown, is one of the really nice changes, but for a Magicka Warden, there just isnt bar space for it, unfortunately.
I am also aware that with Screaming Cliff Racer, you will get more damage with this ability, the further away you stand. If you stand outside of Zaan range and used a different monster set combination instead though, your DPS is actually lower, thats how good Zaan is. However, it would be really good for the fights where you truly play ranged and dont use Zaan.
One thing that must be taken into account is the loss of 3% spell critical from our Champion Passives. This would result in a small DPS loss when playing solo, but when in a group with a Magsorc present, it wont really be a loss.
Another good thing is that the DPS loss without the bear vs with the bear is much smaller before. It is still around 2k or so less, but much better than the 5-6k in previous patches.
On the whole, though, it is still a tough ask for the Magicka Warden to compete with the top Magicka Nightblades, but there shouldnt be any reason not to bring a Magicka Warden DD along for 95%+ of raid groups.
Parse from Video https://i.imgur.com/insa3NS.png
Build Setup https://i.imgur.com/mQb6vZs.jpg
Here are the proposed changes to the Magicka Warden class:
- Advanced Species: Increased the bonus to damage done for each Animal Companion ability slotted to 3% at rank II, previously 2%.
- Betty Netch: Increased the resources restored by this ability and its morphs by approximately 60%.
- Dive - Screaming Cliff Racer (morph): This morph no longer has a minimum range requirement to obtain part of the 15% damage done bonus. Every meter you are away from the target adds 1% damage done, up to a maximum of 15%.
- Bird of Prey (morph): The Minor Berserk buff is now granted at all times while this morph is slotted.
- Feral Guardian: Decreased the damage done by the bear summoned from this ability and its morphs by approximately 30%.
- Scorch: Reduced the cost of this ability and its morphs by approximately 25%.
- Swarm: Increased the cost of this ability and its morphs by approximately 30%.
Track: Lemon Fight - Stronger (feat. Jessica Reynoso) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/gDwVGS75sUA
Free Download / Stream: http://ncs.io/LFstrongerYO ESO - Magicka Warden Rotation Showcase - See Description - Murkmire PTS 4.2.0](https://i.ytimg.com/vi/K33zfIM_oss/mqdefault.jpg)

![Retribution? - Stamina Templar PVE (90k+) - Dragonhold - ESO
This is a Stamina Templar PVE build and Iron Atronach Parse for the Dragonhold patch.
The Stamina Templar has seen some significant improvements since the release of Scalebreaker. The main one is the long-awaited fix for Power of the Light, which can also now deal Critical Damage. Ritual of Retribution is also a pretty strong Magicka-costing AOE skill, which gives a heal and deals very useful damage. The Stamina Templar in Dragonhold is a bit of an AOE Machine as a result, to go with its competitive Single Target DPS.
This parse was performed by @Panaa, who raids with Stress Tested on PC EU.
Link to @Panaas YouTube channel: https://www.youtube.com/channel/UCQjHljzdJKq2wMP5lwmhgmA
We are using the Max Stamina/Stamina Regen food, with 64 points into Stamina for all Stamina Setups in these rotations.
Gear used here:
5x Lokkestiiz, 5x Relequen, 2x Selene. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Orc
Alternatives (none quite as good): Dunmer, Woodelf, Redguard, Khajiit
In real raid situations, consider Artaeum Takeaway Broth or Max HP Max Stam as food alternatives.
Other gear that is perfectly suitable for different situations/builds include:
Deadly Strikes, Leviathan, Tzogvin, Advancing Yokeda, Velidreth, Maarselok
CMX Parse, Build (Gear, Skills, CPs), Superstar from Video https://imgur.com/a/0uhyRTf
Rotation (Courtesy of @Panaa)
To summarise:
Start:
Hail - Trap - Ritual - Balista
Jabs - POTL - Jabs x5 - POTL
Repeat:
Hail - Ritual
Jabs x2 - POTL - Jabs x5 - POTL
Replace a cast of Jabs with Barbed Trap or Dawnbreaker whenever you need to cast them.
Remember now that for each POTL cast, the Minor Fracture debuff lasts 9 seconds, so there is no need to worry about being perfect on the recasting of this skill. Just do make sure to let it explode before recasting it!
The vMA Bow is in use here. There is no real benefit in casting Poison Injection in the first place here since we want to be spending as much time as possible casting Jabs for the subsequent Burning Light procs. This pretty much means that Masters Bow is out of the question. If you did want to play with Poison Injection and Masters Bow, it is still possible, but its really not worth the effort.
2x Daggers with this setup may well be more effective than 1x Dagger, 1x Axe. This type of rotation doesnt give too many chances to proc the axe bleed. Someone help @Panaa farm that second dagger!
Selene is an effective Monster Set on Stamplar, but Maarselok, with Bashing, is a fine alternative, and so is Velidreth.
Deadly Strikes will be a really good alternative for Lokkestiiz, and also Relequen in fights, where keeping those stacks up are not so easy.
Dawnbreaker, when used, gives 300 weapon damage bonus before modifiers for a respectable 20 seconds, so using this ultimate on Stamplar looks to be pretty competitive.
About alternative skills that were not used in this video:
Consuming Trap - costs Magicka, so using this can be a boost to Stamina Sustain. If this is applied to an enemy who dies, you will also get a very generous resource return too. Nice for trash fights or boss fights with smaller mobs. However, Stamina sustain on Stamplar is already pretty good, and it is not necessarily a DPS gain, but might be useful in fights where channelled abilities dont do well, e.g. when a lot of blocking is needed.
Restoring Focus - A great utility skill. Gives a huge amount of resistances (Major Resistances plus a 50% bonus when standing inside the Rune). 240 Stamina is recovered every second after it is cast too, which is very useful for Stamina sustain.
Poison Injection - feels super weird having to putting this skill here in this section on a Stamina PVE Build. Might be useful to have on the back bar instead of one of the Fighters Guild skills, if you need some added range on certain fights. Still a pretty strong ability in execute.
Whirling Blades - a spammable/execute that is very useful when a dual-wield AOE setup is desired. Not recommended for pure use in Single Target execution though.
Empowering Sweep - a pretty decent, low-costing Ultimate. Excels when multiple enemies are hit, so great in AOE fights.
Vigor / Ring of Preservation (back-barred) - for extra self-heals if needed. I would recommend replacing one of the back bar Fighters Guild abilities.
Rending Slashes - if you want to add some true DOT damage, then you could slot this on your front bar. Not necessarily a DPS gain, but might be useful in fights where channelled abilities dont do well, e.g. when a lot of blocking is needed.
Track: Feint - Shockwave (feat. Heather Sommer) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/68MDl02vrWU
Free Download / Stream: http://ncs.io/ShockwaveYO Retribution? - Stamina Templar PVE (90k+) - Dragonhold - ESO](https://i.ytimg.com/vi/LIlr-eZB0wI/mqdefault.jpg)

![ESO - Magicka Necromancer PVE Build (97k+) - Scalebreaker
This is a Magicka Necromancer PVE build and Iron Atronach Parse for the Scalebreaker patch.
Edit 1: Updated the static rotation. Thanks, Sparrow (https://www.youtube.com/channel/UC0mpHS3g86Q7neyRNtnsF7g) for showing me how to write a more readable one lol
There have been loads of changes across the board for combat in ESO. I would recommend you to read the relevant patch notes.
Skills that are useful for Magicka DPS that previously were not:
- Degeneration
- Destructive Reach
- Scalding Rune
- Consuming Trap (Single Target) or Soul Splitting Trap (Cleave)
- Mystic Orb
I am using the Max Magicka/Magicka Regen food, with 64 points into Magicka for all Magicka Setups in these rotations. This is simply for comparison purposes in this test environment.
Gear used here:
5x Mothers Sorrow Body, 5x Siroria front-barred, 2x Zaan. (See build screenshot for full details).
Other gear that is perfectly suitable for different situations include:
False God, Spell Strategist, Elemental Succession, Burning Spellweave, Necropotence
CMX Parse - https://i.imgur.com/dZrcpGq.png
CMX Build Screenshot (Skillbars, Gear, CPs) - https://i.imgur.com/PYB951g.png
Rotation
One of the first things youll notice is that I do not use a pure spammable. In this setup, we have 3 hybrid-spammables. These are: Stalking Blastbones, Scalding Rune and Unstable Wall of Elements.
The reason is that these 3 skills have good direct damage. There is no set priority on which hybrid-spammable needs to be used. Here are some suggestions: If Unstable Wall is close to expiring, feel free to recast this early. Every time you recast, you will receive the burst damage. If Stalking Blastones is ready, and there is nothing else to recast, use this. If Scalding Rune is close to expiring, or if Stalking Blastbones is already in action, cast this. It also provides empowerment to your next light attack which is a welcome bonus.
This means we are departing from the Cast Blastbones 1-in-3 skills rotation, which is great news if you are playing as a more ranged DD since this wont affect you as much anymore. The fact is, one cast of any of these DOTs is worth more damage than one cast of Blastbones over a full duration. This highlights why Scalding Rune is so useful, because the initial damage plus only 2 ticks are worth roughly the same as one Blastbones cast, plus you are rewarded with a few more ticks if you leave it for longer! However, a gentle reminder that Blastbones provides a corpse upon explosion, which is important to Avid Boneyards bonus damage and Mystic Siphons availability.
Other than this, it really is a job of refreshing your DOTs as they run out. Its difficult to offer exact priorities, but for the Magicka Necromancer, I suppose Unstable Wall is most important since the vMA Staff Bonus is entirely dependant on it. Skeletal Mage would be pretty high up, as your bonus sustain and penetration passives are tied to it. Degeneration also offers a really nice sustain passive, so possibly this next, if not then Barbed Trap for the Minor Force. Again, Mystic Siphon also offers a sustain passive. Then it really doesnt matter between Soul Trap, Mystic Orb, Destrictuve Reach and Avid Boneyard.
If you need a shield, then simply replace one of your DOTs.
I would say that this rotation, like all Magicka DD rotations in Scalebreaker, is pretty chaotic and can be a pretty tough learning curve, so keep at it.
Proposed Static Rotation (Should actually be good lol):
Start:
Archer - Barbed Trap
Then:
Blastbones - Wall - Rune - Degeneration - Siphon - Consuming Trap
Blastbones - Wall - Reach - Boneyard - (Archer - Barbed Trap in every other rotation)
Or... to keep it really simple you could just try casting all 5 front bar skills, then all 5 back bar skills, then repeat, which would be a decent starting point I guess. Activate the Glacial Colossus whenever required.
Thanks for reading. Any questions or remarks, do let me know in the comments section!
Track: MEEP, TULE, Kooky - Transcendence [BBC Release]
Music provided by ByeByeCopyright.
Watch: https://youtu.be/QQiRXkhfoDo
Free Download / Stream: https://fanlink.to/Transcendence ESO - Magicka Necromancer PVE Build (97k+) - Scalebreaker](https://i.ytimg.com/vi/LsHshRfT0z8/mqdefault.jpg)
![ESO - Magicka Templar Rotation (63k+ on 6mil) - See Description - Murkmire
Edit 22nd October - Here is my showcase of a Magicka Templar rotation, up to date for for the Murkmire patch (recorded in PTS 4.2.2).
Which buffs/debuffs am I including and why? - In this parse, I have Minor Vulnerability, Combat Prayer, Elemental Drain, Off-balanced and Orbs present. As a Magicka Templar, I have my own source of Minor Sorcery. This is to enable me to compare as fairly possible with other Magicka classes. Please see this text for the reasoning behind the buffs that are used here: https://textuploader.com/dv8g2
The DPS of this class should only be compared to other Magicka classes in my recent videos - and NOT the Stamina classes.
Thanks @stileanima for being patient with me on Magicka Templar. Blazing Spear literally doesnt cast 1-in-5 times unless I massively delay my light attack on the PTS server as you see in the video :( - her youtube channel: https://www.youtube.com/channel/UC0ZrF6282tJGZboWa2IwCHg
Sustain on a Magicka Templar is pretty good. You can see here that I am using Max Magicka Max Health food combined with Spell Symmetry because I find it gives better DPS. Using Clockwork/Witchmothers without Spell Symmetry is perfectly fine if you keep up Channeled Focus somewhat if you prefer that option.
Combat Metrics Parse from Video https://i.imgur.com/FbJF9XJ.png
Build (as seen in Video) https://i.imgur.com/xBEV2aS.jpg
Rotation
The rotation I have shown here is honestly very simple. The priority is to cast Shards, with a bar swap to cast Elemental Blockade every 8 seconds because both of these are incredibly strong. This leaves 6 seconds every rotation to cast 1 purifying light (you dont really have to think about exactly when as long as youre not overcasting) and a bunch of Elemental Weapons. Vampires Bane and Rearming Trap can be cast every 2 in 3 off cooldown, with 1 in ~3 for Channeled Focus.
In execute, keep up Shards and Blockade and use Radiant Oppression the rest of the way. Ive tried executing with this rotation from 30, 25 and 20%, but due to how Radiant Oppression scales, it might still be worth keeping up other buffs up until 20% - kinda inconclusive and you could do it, either way, to be honest.
Regarding usage of Ultimate, Using Destro Ultimate on cooldown is a strong option. This is what I am doing here. Crescent Sweep is now actually a pretty good viable option so you can expect similar results casting this on cooldown too - possibly more burning light procs and free casts so better sustain. Master Architect probably looks decent on a Magplar now too.
I will note though, that I havent shown the other ranged rotation that I am using on Magicka Templar, which is more engaging and efficient than the one shown here. For how simple the rotation in this video is, tied with its effectiveness, I will probably just show the other one later.
Regarding a Melee Magplar build with Sweeps, I had looked into it, but I feel it doesnt match up damage-wise so I didnt bother since ranged gameplay is more versatile anyway (could definitely be l2p on my side though).
Changes made to Templar which could affect this rotation in PTS 4.2.2:
- Radial Sweep
- Fixed an issue where the Empowering Sweep and Crescent Sweep morphs were checking against the incorrect resistance type.
PTS 4.2.1:
- Radial Sweep
- Crescent Sweep (morph): This morph now applies the frontal cone damage bonus to the initial hit and all subsequent ticks (was previously the initial hit only), but the damage bonus has been reduced to a 60% bonus from 66%.
PTS 4.2.0:
- Radial Sweep - Crescent Sweep (morph): This morph now deals Magic Damage instead of Physical Damage.
- Spear Shards: Increased the damage done by this ability and the Luminous Shards morph by approximately 67%.
- Blazing Spear (morph): Increased the damage done from this ability by approximately 60%.
- Spear Wall: This ability now grants you Minor Protection for 1.5/3 seconds after activating an Aedric Spear ability.
- Backlash: Increased the cost of this ability and its morphs by approximately 5%.
- Radiant Destruction: Decreased the channel time for this ability and its morphs to 1.8 seconds from 2.8 seconds; the damage done has been decreased by approximately 15% and cost by approximately 35%. The total damage per second and cost per second should remain relatively unchanged.
Track: Unknown Brain - Perfect 10 (feat. Heather Sommer) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/AEVaK0e1kTE
Free Download / Stream: http://ncs.io/P10YO ESO - Magicka Templar Rotation (63k+ on 6mil) - See Description - Murkmire](https://i.ytimg.com/vi/Mbk7lIzwQkI/mqdefault.jpg)

