Uploaded October 2018 | Updated September 2026, 3 weeks ago
Edit 22nd October - Here is my showcase of a Magicka Templar rotation, up to date for for the Murkmire patch (recorded in PTS 4.2.2).
Which buffs/debuffs am I including and why? - In this parse, I have Minor Vulnerability, Combat Prayer, Elemental Drain, Off-balanced and Orbs present. As a Magicka Templar, I have my own source of Minor Sorcery. This is to enable me to compare as fairly possible with other Magicka classes. Please see this text for the reasoning behind the buffs that are used here: textuploader.com/dv8g2
The DPS of this class should only be compared to other Magicka classes in my recent videos - and NOT the Stamina classes.
Thanks @stileanima for being patient with me on Magicka Templar. Blazing Spear literally doesn't cast 1-in-5 times unless I massively delay my light attack on the PTS server as you see in the video :( - her youtube channel: youtube.com/channel/UC0ZrF6282tJGZboWa2IwCHg
Sustain on a Magicka Templar is pretty good. You can see here that I am using Max Magicka Max Health food combined with Spell Symmetry because I find it gives better DPS. Using Clockwork/Witchmothers without Spell Symmetry is perfectly fine if you keep up Channeled Focus somewhat if you prefer that option.
Combat Metrics Parse from Video -- https://i.imgur.com/FbJF9XJ.png
Build (as seen in Video) -- https://i.imgur.com/xBEV2aS.jpg
---Rotation
The rotation I have shown here is honestly very simple. The priority is to cast Shards, with a bar swap to cast Elemental Blockade every 8 seconds because both of these are incredibly strong. This leaves 6 seconds every rotation to cast 1 purifying light (you don't really have to think about exactly when as long as youre not overcasting) and a bunch of Elemental Weapons. Vampire's Bane and Rearming Trap can be cast every 2 in 3 off cooldown, with 1 in ~3 for Channeled Focus.
In execute, keep up Shards and Blockade and use Radiant Oppression the rest of the way. I've tried executing with this rotation from 30, 25 and 20%, but due to how Radiant Oppression scales, it might still be worth keeping up other buffs up until 20% - kinda inconclusive and you could do it, either way, to be honest.
Regarding usage of Ultimate, Using Destro Ultimate on cooldown is a strong option. This is what I am doing here. Crescent Sweep is now actually a pretty good viable option so you can expect similar results casting this on cooldown too - possibly more burning light procs and free casts so better sustain. Master Architect probably looks decent on a Magplar now too.
I will note though, that I haven't shown the other ranged rotation that I am using on Magicka Templar, which is more engaging and efficient than the one shown here. For how simple the rotation in this video is, tied with its effectiveness, I will probably just show the other one later.
Regarding a Melee Magplar build with Sweeps, I had looked into it, but I feel it doesn't match up damage-wise so I didn't bother since ranged gameplay is more versatile anyway (could definitely be l2p on my side though).
---
Changes made to Templar which could affect this rotation in PTS 4.2.2:
- Radial Sweep
- Fixed an issue where the Empowering Sweep and Crescent Sweep morphs were checking against the incorrect resistance type.
PTS 4.2.1:
- Radial Sweep
- Crescent Sweep (morph): This morph now applies the frontal cone damage bonus to the initial hit and all subsequent ticks (was previously the initial hit only), but the damage bonus has been reduced to a 60% bonus from 66%.
PTS 4.2.0:
- Radial Sweep - Crescent Sweep (morph): This morph now deals Magic Damage instead of Physical Damage.
- Spear Shards: Increased the damage done by this ability and the Luminous Shards morph by approximately 67%.
- Blazing Spear (morph): Increased the damage done from this ability by approximately 60%.
- Spear Wall: This ability now grants you Minor Protection for 1.5/3 seconds after activating an Aedric Spear ability.
- Backlash: Increased the cost of this ability and its morphs by approximately 5%.
- Radiant Destruction: Decreased the channel time for this ability and its morphs to 1.8 seconds from 2.8 seconds; the damage done has been decreased by approximately 15% and cost by approximately 35%. The total damage per second and cost per second should remain relatively unchanged.
---
Track: Unknown Brain - Perfect 10 (feat. Heather Sommer) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: youtu.be/AEVaK0e1kTE
Free Download / Stream: ncs.io/P10YO
Edit 22nd October - Here is my showcase of a Magicka Templar rotation, up to date for for the Murkmire patch (recorded in PTS 4.2.2).
Which buffs/debuffs am I including and why? - In this parse, I have Minor Vulnerability, Combat Prayer, Elemental Drain, Off-balanced and Orbs present. As a Magicka Templar, I have my own source of Minor Sorcery. This is to enable me to compare as fairly possible with other Magicka classes. Please see this text for the reasoning behind the buffs that are used here: textuploader.com/dv8g2
The DPS of this class should only be compared to other Magicka classes in my recent videos - and NOT the Stamina classes.
Thanks @stileanima for being patient with me on Magicka Templar. Blazing Spear literally doesn't cast 1-in-5 times unless I massively delay my light attack on the PTS server as you see in the video :( - her youtube channel: youtube.com/channel/UC0ZrF6282tJGZboWa2IwCHg
Sustain on a Magicka Templar is pretty good. You can see here that I am using Max Magicka Max Health food combined with Spell Symmetry because I find it gives better DPS. Using Clockwork/Witchmothers without Spell Symmetry is perfectly fine if you keep up Channeled Focus somewhat if you prefer that option.
Combat Metrics Parse from Video -- https://i.imgur.com/FbJF9XJ.png
Build (as seen in Video) -- https://i.imgur.com/xBEV2aS.jpg
---Rotation
The rotation I have shown here is honestly very simple. The priority is to cast Shards, with a bar swap to cast Elemental Blockade every 8 seconds because both of these are incredibly strong. This leaves 6 seconds every rotation to cast 1 purifying light (you don't really have to think about exactly when as long as youre not overcasting) and a bunch of Elemental Weapons. Vampire's Bane and Rearming Trap can be cast every 2 in 3 off cooldown, with 1 in ~3 for Channeled Focus.
In execute, keep up Shards and Blockade and use Radiant Oppression the rest of the way. I've tried executing with this rotation from 30, 25 and 20%, but due to how Radiant Oppression scales, it might still be worth keeping up other buffs up until 20% - kinda inconclusive and you could do it, either way, to be honest.
Regarding usage of Ultimate, Using Destro Ultimate on cooldown is a strong option. This is what I am doing here. Crescent Sweep is now actually a pretty good viable option so you can expect similar results casting this on cooldown too - possibly more burning light procs and free casts so better sustain. Master Architect probably looks decent on a Magplar now too.
I will note though, that I haven't shown the other ranged rotation that I am using on Magicka Templar, which is more engaging and efficient than the one shown here. For how simple the rotation in this video is, tied with its effectiveness, I will probably just show the other one later.
Regarding a Melee Magplar build with Sweeps, I had looked into it, but I feel it doesn't match up damage-wise so I didn't bother since ranged gameplay is more versatile anyway (could definitely be l2p on my side though).
---
Changes made to Templar which could affect this rotation in PTS 4.2.2:
- Radial Sweep
- Fixed an issue where the Empowering Sweep and Crescent Sweep morphs were checking against the incorrect resistance type.
PTS 4.2.1:
- Radial Sweep
- Crescent Sweep (morph): This morph now applies the frontal cone damage bonus to the initial hit and all subsequent ticks (was previously the initial hit only), but the damage bonus has been reduced to a 60% bonus from 66%.
PTS 4.2.0:
- Radial Sweep - Crescent Sweep (morph): This morph now deals Magic Damage instead of Physical Damage.
- Spear Shards: Increased the damage done by this ability and the Luminous Shards morph by approximately 67%.
- Blazing Spear (morph): Increased the damage done from this ability by approximately 60%.
- Spear Wall: This ability now grants you Minor Protection for 1.5/3 seconds after activating an Aedric Spear ability.
- Backlash: Increased the cost of this ability and its morphs by approximately 5%.
- Radiant Destruction: Decreased the channel time for this ability and its morphs to 1.8 seconds from 2.8 seconds; the damage done has been decreased by approximately 15% and cost by approximately 35%. The total damage per second and cost per second should remain relatively unchanged.
---
Track: Unknown Brain - Perfect 10 (feat. Heather Sommer) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: youtu.be/AEVaK0e1kTE
Free Download / Stream: ncs.io/P10YO






![ESO - [Hodor] - vAS HM 114,722 Score (55.7k/38.4k) - 6:17 Total Time - Wolfhunter
A fun raid where we also managed to get a 114,627 score, 10 minutes previous to this one. This time I tried my best to die when I mis-clicked and got stuck in the Character Info screen with Storm and double Felms bomb approaching.
Parse from fight (55.7k/38.4k) https://i.imgur.com/q9RRDgw.png
Build used https://i.imgur.com/VdFxOr5.jpg
Shout out to the support for the debuffs https://i.imgur.com/6Dz0wqG.png
POV from others:
Chaos (Front Healer) https://www.youtube.com/watch?v=mA3-OT5CAP4
Seb (Position 1) https://www.youtube.com/watch?v=LPrgJcu1JLM
Warfire (Position 3) https://www.youtube.com/watch?v=ztHWmYhkN0U
Karma (Position 4 Interrupter) https://www.youtube.com/watch?v=V3 3j9gxFA
Music
Reminisce By A Himitsu https://soundcloud.com/a-himitsu/remi...
License https://creativecommons.org/licenses/...
Promotion Video https://youtu.be/A5TjrR00BQw
Music Promoted by Chill Royalty Free Music https://goo.gl/5NfMV4
NOTAS OSCURAS - FREE CHILL TRAP BEAT
https://www.youtube.com/watch?v=ap9xk4Kj2d8
https://www.youtube.com/channel/UCHzM1tuu334zBrdoBEGBmuw ESO - [Hodor] - vAS HM 114,722 Score (55.7k/38.4k) - 6:17 Total Time - Wolfhunter](https://i.ytimg.com/vi/NmwRUFhBYPI/mqdefault.jpg)
![ESO - [Blind Luck] - LikΓΆya - Magblade - vMOL Rakkhat HM 3rd Platform Nuke - Wolfhunter
One month has passed since the 3rd Platform Nuke was done for the first time. Last week, the group achieved a high score with a safe fight on Rakkhat (168,161 in 17:14 time).
This week, the goal was to improve on that score whilst incorporating a 3rd Platform kill. Unfortunately our main tank died to the 2nd platform bug (checked the videos, nobody stood on it), which meant we missed out on a sub-16 minute clear time (https://i.imgur.com/LkKbLOj.jpg) assuming we were to kill Rakkhat in the same time as we did in this clip here.
The team composition for this fight is a little more standard than what I showed last time (no more healers off-tanking and no more off-tanks DDing), although the Off-Tank and a Healer both pulled around 15k ST each. 8 Nightblade DDs (3 Magicka pulling up to 66-67k and 5 Stam pulling up to 78k ST each), because why wouldnt you in the current state?!
P.S. If you look closely, youll see that our off-tank and one of our DDs are little monkeys! Dont ask me why or how though :P.
Parse from this fight (69.7k / 66.3k) - https://i.imgur.com/HF1v47P.png
Slightly higher from later on (70.6k / 67.2k) - https://i.imgur.com/m8ueAXx.png
Build - https://i.imgur.com/o7hEncB.png
Chasing The Light by Olivaw https://soundcloud.com/olivaw
Creative Commons β Attribution 3.0 Unportedβ CC BY 3.0
http://creativecommons.org/licenses/b...
Music promoted by Audio Library https://youtu.be/gJSB0XkniiA ESO - [Blind Luck] - LikΓΆya - Magblade - vMOL Rakkhat HM 3rd Platform Nuke - Wolfhunter](https://i.ytimg.com/vi/NvZisqKp7Ok/mqdefault.jpg)


