Uploaded August 2024 | Updated September 2026, 3 hours ago
TIMESTAMPS BELOW, DETAILS FURTHER
Map Overview:
Difficulty: 6.0 (Was an Insane at first, don't ask)
Solo Length: ~1:50 (~15 second cutscene)
Credits:
Map: Cinnabun, Aridxe*, Ajax (Me), Snappydoodle, Luomixer
OST: Snappydoodle, Luomixer
Significant Points:
0:00 Slight loud noise jumpscare
0:05 Button 1
0:09 Honestly, idk why we kept the hypercubes as the teleporters but it works ig
0:18 Button 2
0:28 [Rescue] I still love the name "Nilliam" tbh, and I'm very happy I named him that
0:37 Luomi's tunnel section, we wanted to change this but didn't have the time or ideas to do so
0:51 Back to the normal area
1:01 Button 3
1:04 Void
1:13 Button 4
1:22 Corrupted Tower
1:34 End Zipline
1:42 End Cutscene
1:51 GG, I guess? I literally helped make the map it's not surprising I can beat it
What to hold us responsible for (probably forgot some parts but oh well):
Cinnabun: Inspiration, a lot of the gameplay, most of the decorations, maybe some timelines?
Arid: A lot of the gameplay, probably some of the decorations, probably some timelines
Ajax (Me): Some of the gameplay and decorations, the pacing and some other timelines, the Escapee
Snappy: A bit of the gameplay, most of the OST
Luomi: The tunnel gameplay and it's OST part, a lot of the timelines
*Arid removed himself for the Collaborators for some reason, none of us know exactly why
TIMESTAMPS BELOW, DETAILS FURTHER
Map Overview:
Difficulty: 6.0 (Was an Insane at first, don't ask)
Solo Length: ~1:50 (~15 second cutscene)
Credits:
Map: Cinnabun, Aridxe*, Ajax (Me), Snappydoodle, Luomixer
OST: Snappydoodle, Luomixer
Significant Points:
0:00 Slight loud noise jumpscare
0:05 Button 1
0:09 Honestly, idk why we kept the hypercubes as the teleporters but it works ig
0:18 Button 2
0:28 [Rescue] I still love the name "Nilliam" tbh, and I'm very happy I named him that
0:37 Luomi's tunnel section, we wanted to change this but didn't have the time or ideas to do so
0:51 Back to the normal area
1:01 Button 3
1:04 Void
1:13 Button 4
1:22 Corrupted Tower
1:34 End Zipline
1:42 End Cutscene
1:51 GG, I guess? I literally helped make the map it's not surprising I can beat it
What to hold us responsible for (probably forgot some parts but oh well):
Cinnabun: Inspiration, a lot of the gameplay, most of the decorations, maybe some timelines?
Arid: A lot of the gameplay, probably some of the decorations, probably some timelines
Ajax (Me): Some of the gameplay and decorations, the pacing and some other timelines, the Escapee
Snappy: A bit of the gameplay, most of the OST
Luomi: The tunnel gameplay and it's OST part, a lot of the timelines
*Arid removed himself for the Collaborators for some reason, none of us know exactly why




![Trying new Phighting classes | Part 1
Originally I was gonna make one large video, but Im not through my list of characters to try out yet so I split it into a few parts
Second part is already recorded and basically edited, just not posting it to give me time to finish my list and all that
TIMESTAMPS:
0:00:00 [RAVEN ROCK, KATANA] Joined mid-round
0:04:10 [ROBLOX ARCADE, KATANA] Locked the heck in
0:09:36 [SECTOR 7 LAYOUT, KATANA] NGL not a huge fan of this map
0:14:41 [MISSION TO THE MOON LAYOUT, KATANA] Fun Fact: N hides your UI and M mutes the music
0:19:24 [PROTECT TELAMON, BIOGRAFT] Ive been told this map sucks, I believe it
0:24:14 [NUKE THE WHALES, BIOGRAFT*] Can I please get competent teammates?
0:29:04 [FRACTURED SPACE, BIOGRAFT] First time seeing the map animation actually play out
0:34:15 [SWORD FIGHT ON THE HEIGHTS, COIL] Who cares if Hyperlaser hits insane ults? Hes off-point
0:39:15 [ROBLOX HQ, COIL] I dont understand how Hyperlasers have fun sometimes
0:42:17 [BOGIO SKATEPARK, COIL] Actually getting better at Coil
0:47:23 [ROBLOX BOWLING ALLEY, COIL] The lack of coordination is really showing, and Im also guilty of this
0:53:10 [OARFISH PORT LAYOUT, COIL] This round was kinda depressing ngl
0:58:06 [THE IRON CAFE, COIL] Still not perfect but improving
1:03:23 [DOOMSPIRE, SWORD*] One For All event jumpscare
1:08:43 [ROBLOX ARCADE, COIL] And were back to having bad teammates
1:13:23 [SECTOR 7 LAYOUT, COIL] Jinxed it Trying new Phighting classes | Part 1](https://i.ytimg.com/vi/_LKdYVKdxvQ/mqdefault.jpg)





![Snowy Ridge! | Flood Escape 2 Community Maps
TIMESTAMPS BELOW
Map Overview:
Difficulty: FE2CM 6.7 | LB 7.8
Solo Length: ~2:52
Credits:
Map: Danielgaming2580YT, blocky_toblocky
OST: SnappyDoodle (the updated is OST by Lux/Elite, but the OST at the time was by Snappy)
Significant Points:
0:00 Id say I cooked, but the map is cold, so instead I refrigerated
0:06 Button 1
0:27 Button 2
0:51 Button 3
1:07 FNF reference
1:11 DR Bridge flashbacks
1:22 PTSD over
1:58 Button 4
2:02 Slight wall-jump blunder
2:07 Tower..? IDK its close enough to one
2:31 Am I the only one who, for the first time seeing this part, thought this was the end of the map before the door opened to more jumps?
2:36 Long jump purgatory
2:45 The jankiest wall-jump youll ever see
2:48 You cant tell but I was making the o: face right here
2:52 The torture is over [Reaction]
3:02 SNOWBOUND SUMMIT
3:06 oh (followed by a literally PERFECT ending)
There are two main reasons as to why I decided to beat this map, one was so I could say Ive beaten another Liquid Breakout Hellevan, and the other is literally just to beat it before MLGmigz does (I think I heard him say he was gonna make a video on it or smth).
Also Im thinking of putting more effort into thumbnails than just basic screenshot edits, because it never hurts to put a bit more effort into these unedited videos. Snowy Ridge! | Flood Escape 2 Community Maps](https://i.ytimg.com/vi/byhcUeguY-s/mqdefault.jpg)