Uploaded March 2024 | Updated September 2026, 36 minutes ago
TIMESTAMPS BELOW
Map Overview:
Difficulty: 6.7, which SUPPOSEDLY means it's a 7.7, but it's prob higher
Solo Length: ~2:50
Credits:
Map: Enszo
BGM: Camellia - Dans la mer de son (Copyrighted)
Fun Fact: This map has 0 buttons
Significant Points:
0:00 WHITE CIRCLE JUMP-SCARE (I recorded with my mouse for specifically this map)
0:11 Yeah this part's kinda boring ngl
0:22 Almost done with the gray section
0:32 Bye white circle (2D section 1)
0:56 Welcome back little dot :D
1:07 This part looks kinda difficult but it isn't when you get used to it
1:17 *Space bar noises intensify* (Gimmick section, see footnote for how it works)
1:36 Gimmick section over
1:48 NGL this wall-jump spam isn't as hard as people make it out to be
1:50 This part's also kinda easy
1:59 The entire reason the white circle is present
2:12 These four chambers ended a good amount of my runs
2:24 LAYERS REFERENCE? Also I'm half sight-reading this
2:35 The platforms here look a bit out of place tbh
2:44 I actually lowered the volume for you for once, lol
2:50 GG
The gimmick from 1 17 - 1 36:
You can't hold space, it only registers the jump from when you initially press it
There's an icon in the bottom middle of the screen to let you know your current state
- If the icon is green: You are on the ground and may press the space bar to jump whenever
- If the icon is yellow: You are in the air and not holding the space bar
- If the icon is red: You are holding the space bar and won't jump until you release and re-press when the icon is green
NOTE 1: If you press the space bar before you land, you will not jump
NOTE 2: The gimmick ends when you enter the chamber that has the truss in it, so no, I was not mashing space lol
TIMESTAMPS BELOW
Map Overview:
Difficulty: 6.7, which SUPPOSEDLY means it's a 7.7, but it's prob higher
Solo Length: ~2:50
Credits:
Map: Enszo
BGM: Camellia - Dans la mer de son (Copyrighted)
Fun Fact: This map has 0 buttons
Significant Points:
0:00 WHITE CIRCLE JUMP-SCARE (I recorded with my mouse for specifically this map)
0:11 Yeah this part's kinda boring ngl
0:22 Almost done with the gray section
0:32 Bye white circle (2D section 1)
0:56 Welcome back little dot :D
1:07 This part looks kinda difficult but it isn't when you get used to it
1:17 *Space bar noises intensify* (Gimmick section, see footnote for how it works)
1:36 Gimmick section over
1:48 NGL this wall-jump spam isn't as hard as people make it out to be
1:50 This part's also kinda easy
1:59 The entire reason the white circle is present
2:12 These four chambers ended a good amount of my runs
2:24 LAYERS REFERENCE? Also I'm half sight-reading this
2:35 The platforms here look a bit out of place tbh
2:44 I actually lowered the volume for you for once, lol
2:50 GG
The gimmick from 1 17 - 1 36:
You can't hold space, it only registers the jump from when you initially press it
There's an icon in the bottom middle of the screen to let you know your current state
- If the icon is green: You are on the ground and may press the space bar to jump whenever
- If the icon is yellow: You are in the air and not holding the space bar
- If the icon is red: You are holding the space bar and won't jump until you release and re-press when the icon is green
NOTE 1: If you press the space bar before you land, you will not jump
NOTE 2: The gimmick ends when you enter the chamber that has the truss in it, so no, I was not mashing space lol



![Trying new Phighting classes | Part 1
Originally I was gonna make one large video, but Im not through my list of characters to try out yet so I split it into a few parts
Second part is already recorded and basically edited, just not posting it to give me time to finish my list and all that
TIMESTAMPS:
0:00:00 [RAVEN ROCK, KATANA] Joined mid-round
0:04:10 [ROBLOX ARCADE, KATANA] Locked the heck in
0:09:36 [SECTOR 7 LAYOUT, KATANA] NGL not a huge fan of this map
0:14:41 [MISSION TO THE MOON LAYOUT, KATANA] Fun Fact: N hides your UI and M mutes the music
0:19:24 [PROTECT TELAMON, BIOGRAFT] Ive been told this map sucks, I believe it
0:24:14 [NUKE THE WHALES, BIOGRAFT*] Can I please get competent teammates?
0:29:04 [FRACTURED SPACE, BIOGRAFT] First time seeing the map animation actually play out
0:34:15 [SWORD FIGHT ON THE HEIGHTS, COIL] Who cares if Hyperlaser hits insane ults? Hes off-point
0:39:15 [ROBLOX HQ, COIL] I dont understand how Hyperlasers have fun sometimes
0:42:17 [BOGIO SKATEPARK, COIL] Actually getting better at Coil
0:47:23 [ROBLOX BOWLING ALLEY, COIL] The lack of coordination is really showing, and Im also guilty of this
0:53:10 [OARFISH PORT LAYOUT, COIL] This round was kinda depressing ngl
0:58:06 [THE IRON CAFE, COIL] Still not perfect but improving
1:03:23 [DOOMSPIRE, SWORD*] One For All event jumpscare
1:08:43 [ROBLOX ARCADE, COIL] And were back to having bad teammates
1:13:23 [SECTOR 7 LAYOUT, COIL] Jinxed it Trying new Phighting classes | Part 1](https://i.ytimg.com/vi/_LKdYVKdxvQ/mqdefault.jpg)





![Snowy Ridge! | Flood Escape 2 Community Maps
TIMESTAMPS BELOW
Map Overview:
Difficulty: FE2CM 6.7 | LB 7.8
Solo Length: ~2:52
Credits:
Map: Danielgaming2580YT, blocky_toblocky
OST: SnappyDoodle (the updated is OST by Lux/Elite, but the OST at the time was by Snappy)
Significant Points:
0:00 Id say I cooked, but the map is cold, so instead I refrigerated
0:06 Button 1
0:27 Button 2
0:51 Button 3
1:07 FNF reference
1:11 DR Bridge flashbacks
1:22 PTSD over
1:58 Button 4
2:02 Slight wall-jump blunder
2:07 Tower..? IDK its close enough to one
2:31 Am I the only one who, for the first time seeing this part, thought this was the end of the map before the door opened to more jumps?
2:36 Long jump purgatory
2:45 The jankiest wall-jump youll ever see
2:48 You cant tell but I was making the o: face right here
2:52 The torture is over [Reaction]
3:02 SNOWBOUND SUMMIT
3:06 oh (followed by a literally PERFECT ending)
There are two main reasons as to why I decided to beat this map, one was so I could say Ive beaten another Liquid Breakout Hellevan, and the other is literally just to beat it before MLGmigz does (I think I heard him say he was gonna make a video on it or smth).
Also Im thinking of putting more effort into thumbnails than just basic screenshot edits, because it never hurts to put a bit more effort into these unedited videos. Snowy Ridge! | Flood Escape 2 Community Maps](https://i.ytimg.com/vi/byhcUeguY-s/mqdefault.jpg)
![Boltzone | Riptide Resurgence [ITS BACK!]
TIMESTAMPS BELOW
Sorry for the occasional sniffles, I record my microphone just in case I react strongly to something, but that didnt happen here so it was kind of pointless. Im pretty sure its just a cold, dont ask.
Regarding the last bit in the title, Riptide Resurgence was discontinued in December, but as of January 16, 2024, the developers have decided to occasionally update it.
Map Overview:
Difficulty: 6
Solo Length: ~2:53
Credits:
Map: Dripperoniz, MNT_Onivirialis
BGM: Homestuck - Dance of Thorns
Significant Points:
0:00 Very intense beginning music
0:09 Button 1
0:15 Button 2 & the other guy dying
0:22 Button 3
0:30 Button 4
0:39 Button 5 & Tower-like section
0:46 Button 6
0:51 Button 7
0:58 Button 8
1:13 Button 9
1:19 Button 10
1:45 Button 11
1:57 Button 12
2:16 Button 13
2:24 Short tower
2:36 Ghost Girl? (IDK what this is about, prob smth in the Battle Arena)
2:43 Button 14
Riptide Resurgence is basically just another Flood Escape 2 fan-game, like Liquid Breakout (at the time of writing this, I didnt know the... situation was fully settled, mb). It has every gimmick FE2 has, and adds in air-dashing (mostly in harder maps) and auto-wall-jumping. Theres also new events to make the game much harder, like Banana Rain (exactly what it sounds like), and a new type of event that can completely alter gameplay, like Speedster. Its not very popular, but its super fun, and I would definitely suggest trying it if youre getting a bit worn out of the usual FE2 maps, especially since this game has NONE of those! Literally every map in this game is either an old highlight (Skywork Falls, for example) or a map thats only been seen in FE2CM or other fangames (most notably, Aqua-Flame Base).
Not interested in playing speed-parkour games? Riptide also has a Battle Mode where you can duke it out with other players! It has a large variety of weapons, like the Stop Sign Axe, Splat Roller (game is inspired by Splatoon), Rocket Launcher, and Makeshift Bow. All of the maps are themed off of FE2CM maps, but the overall structure of them resembles an arena, so you dont have to worry about rising floods, except on like 1 map that Im aware off. It also has a few round types, like Deathmatch and Point Control, as well as random events that can take place which could force your loadout to be something you dont have equipped.
FINALLY - and I swear this is the last thing - there are occasional fests that you can take part in to fight against other teams to see which team is the best, similarly to Splatoons Splat Fests. If youre interested in this game, you should know that there are 5 categories that determine how well each team does. Those are the following: Pre-Fest Hype (XP gained before the fest starts), Popularity (Total number of members), Battle Wins, Escape Wins, and Triple-Team Battle Wins (Sometimes the fests are 3 teams instead of 2). Boltzone | Riptide Resurgence [ITS BACK!]](https://i.ytimg.com/vi/cCmeMg6jpMg/mqdefault.jpg)