Editing the 360 Camera Blueprint to create advanced features | OWL 360 Hangouts #37 @offworldlive
Editing the 360 Camera Blueprint to create advanced features | OWL 360 Hangouts #37  @offworldlive
Uploaded April 2026 | Updated September 2026, 16 hours ago
Welcome to the weekly Off World Live 360 rendering hangouts!

We are excited to share the features and capabilities of our new 360 camera, a plugin for Unreal Engine. Try it for free by downloading from our website: https://offworld.live/resources/downl...

This week we will be starting to create a custom Blueprint that builds upon the OWL 360 Camera, inspired by the debug and comfort readouts developed by Nick Turner when working on the Previsualization stages of the music video for Open Hearts by The Weekend on Apple Vision Pro.

Read the full article below:

https://offworld.live/posts/2026/01/25/894/immersive-previz-for-the-weeknds-open-hearts-the-first-apple-immersive-music-video

Join our weekly session to:
Learn new workflows using the OWL Toolkit
Ask questions about specific features and workflows

Each week we do a short demonstration of a specific workflow followed by open Q&A.

Topics will include:
360 Rendering Pipeline tips,
Colour Workflows,
Stereo 360 Rendering,
Output types,
Ultra High Res Renders,
Post Production,
Headset and Dome Preview techniques,
Real Time Previz workflows,
360 Cam capabilities
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Editing the 360 Camera Blueprint to create advanced features | OWL 360 Hangouts #37

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