How to Build Light Wrap in Unreal Engine Composure: VIRTUAL PRODUCTION Q+A LIVESTREAMS @offworldlive
How to Build Light Wrap in Unreal Engine Composure: VIRTUAL PRODUCTION Q+A LIVESTREAMS  @offworldlive
Uploaded July 2023 | Updated September 2026, 1 day ago
Just streaming and hanging out in the OWL VIRTUAL PRODUCTION SHARED PROJECT
We built a whole light capture comp in about 20 minutes, then chatted about a few troubleshooting things like creating a garbage matte alongside a foreground matte. Join next time to see the progression!

This project is open source and free to download:
github.com/Off-World-Live-Collaborative/OWLVirtualProduction/releases/tag/v0.0.1-first-release
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows

Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Center
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
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How to Build Light Wrap in Unreal Engine Composure: VIRTUAL PRODUCTION Q+A LIVESTREAMS

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